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Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)

https://www.amazon.com/Computer-Architecture-Quantitative-Ap...
Computer Architecture: A Quantitative Approach, Sixth Edition has been considered essential reading by instructors, students and practitioners of computer design for over 20 years. The sixth edition of this classic textbook from Hennessy and Patterson, winners of the 2017 ACM A.M. Turing Award recognizing contributions of lasting and major technical importance to the computing field, is fully revised with the latest developments in processor and system architecture. The text now features examples from the RISC-V (RISC Five) instruction set architecture, a modern RISC instruction set developed and designed to be a free and openly adoptable standard. It also includes a new chapter on domain-specific architectures and an updated chapter on warehouse-scale computing that features the first public information on Google's newest WSC. True to its original mission of demystifying computer architecture, this edition continues the longstanding tradition of focusing on areas where the most exciting computing innovation is happening, while always keeping an emphasis on good engineering design.
  • Includes a new chapter on domain-specific architectures, explaining how they are the only path forward for improved performance and energy efficiency given the end of Moore’s Law and Dennard scaling
  • Features the first publication of several DSAs from industry
  • Features extensive updates to the chapter on warehouse-scale computing, with the first public information on the newest Google WSC
  • Offers updates to other chapters including new material dealing with the use of stacked DRAM; data on the performance of new NVIDIA Pascal GPU vs. new AVX-512 Intel Skylake CPU; and extensive additions to content covering multicore architecture and organization
  • Includes "Putting It All Together" sections near the end of every chapter, providing real-world technology examples that demonstrate the principles covered in each chapter
  • Includes review appendices in the printed text and additional reference appendices available online
  • Includes updated and improved case studies and exercises
  • ACM named John L. Hennessy and David A. Patterson, recipients of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry
Published by: Morgan Kaufmann | Publication date: 11/23/2017
Kindle book details: Kindle Edition, 936 pages

Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)

https://www.amazon.com/Computer-Architecture-Quantitative-Ap...
Computer Architecture: A Quantitative Approach, Fifth Edition, explores the ways that software and technology in the cloud are accessed by digital media, such as cell phones, computers, tablets, and other mobile devices. The book, which became a part of Intel's 2012 recommended reading list for developers, covers the revolution of mobile computing. It also highlights the two most important factors in architecture today: parallelism and memory hierarchy. This fully updated edition is comprised of six chapters that follow a consistent framework: explanation of the ideas in each chapter; a crosscutting issues section, which presents how the concepts covered in one chapter connect with those given in other chapters; a putting it all together section that links these concepts by discussing how they are applied in real machine; and detailed examples of misunderstandings and architectural traps commonly encountered by developers and architects. Formulas for energy, static and dynamic power, integrated circuit costs, reliability, and availability are included. The book also covers virtual machines, SRAM and DRAM technologies, and new material on Flash memory. Other topics include the exploitation of instruction-level parallelism in high-performance processors, superscalar execution, dynamic scheduling and multithreading, vector architectures, multicore processors, and warehouse-scale computers (WSCs). There are updated case studies and completely new exercises. Additional reference appendices are available online. This book will be a valuable reference for computer architects, programmers, application developers, compiler and system software developers, computer system designers and application developers.
  • Part of Intel's 2012 Recommended Reading List for Developers
  • Updated to cover the mobile computing revolution
  • Emphasizes the two most important topics in architecture today: memory hierarchy and parallelism in all its forms.
  • Develops common themes throughout each chapter: power, performance, cost, dependability, protection, programming models, and emerging trends ("What's Next")
  • Includes three review appendices in the printed text. Additional reference appendices are available online.
  • Includes updated Case Studies and completely new exercises.
Published by: Morgan Kaufmann | Publication date: 10/07/2011
Kindle book details: Kindle Edition, 856 pages

Computer Organization and Design MIPS Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)

https://www.amazon.com/Computer-Organization-Design-MIPS-Arc...
Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises. This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
  • Winner of a 2014 Texty Award from the Text and Academic Authors Association
  • Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud
  • Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
  • Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book
  • Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times
  • Discusses and highlights the "Eight Great Ideas" of computer architecture:  Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast;  and Dependability via Redundancy
  • Includes a full set of updated and improved exercises
Published by: Morgan Kaufmann | Publication date: 09/30/2013
Kindle book details: Kindle Edition, 800 pages

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

https://www.amazon.com/Learning-Processing-Beginners-Program...
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required—this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Published by: Morgan Kaufmann | Publication date: 09/09/2015
Kindle book details: Kindle Edition, 564 pages

Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

https://www.amazon.com/Game-Feel-Designers-Sensation-Kaufman...
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
Author: Steve Swink
Published by: CRC Press | Publication date: 10/13/2008
Kindle book details: Kindle Edition, 376 pages

Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)

https://www.amazon.com/Visual-Thinking-Kaufmann-Interactive-...
Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them.
  • Presents visual thinking as a complex process that can be supported in every stage using specific design techniques
  • Provides practical, task-oriented information for designers and software developers charged with design responsibilities
  • Includes hundreds of examples, many in the form of integrated text and full-color diagrams
  • Steeped in the principles of “active vision,” which views graphic designs as cognitive tools
Author: Colin Ware
Published by: Morgan Kaufmann | Publication date: 07/27/2010
Kindle book details: Kindle Edition, 212 pages

Joe Celko's SQL for Smarties: Advanced SQL Programming (The Morgan Kaufmann Series in Data Management Systems)

https://www.amazon.com/Joe-Celkos-SQL-Smarties-Programming-e...
SQL for Smarties was hailed as the first book devoted explicitly to the advanced techniques needed to transform an experienced SQL programmer into an expert. Now, 20 years later and in its fifth edition, this classic reference still reigns supreme as the only book written by a SQL master that teaches programmers and practitioners to become SQL masters themselves! These are not just tips and techniques; also offered are the best solutions to old and new challenges. Joe Celko conveys the way you need to think in order to get the most out of SQL programming efforts for both correctness and performance. New to the fifth edition, Joe features new examples to reflect the ANSI/ISO Standards so anyone can use it. He also updates data element names to meet new ISO-11179 rules with the same experience-based teaching style that made the previous editions the classics they are today. You will learn new ways to write common queries, such as finding coverings, partitions, runs in data, auctions and inventory, relational divisions and so forth. SQL for Smarties explains some of the principles of SQL programming as well as the code. A new chapter discusses design flaws in DDL, such as attribute splitting, non-normal forum redundancies and tibbling. There is a look at the traditional acid versus base transaction models, now popular in NoSQL products. You’ll learn about computed columns and the DEFERRABLE options in constraints. An overview of the bi-temporal model is new to this edition and there is a longer discussion about descriptive statistic aggregate functions. The book finishes with an overview of SQL/PSM that is applicable to proprietary 4GL vendor extensions.
  • New to the 5th Edition:
    • Downloadable data sets, code samples, and vendor-specific implementations!
    • Overview of the bitemporal model
    • Extended coverage of descriptive statistic aggregate functions
    • New chapter covers flaws in DDL
    • Examination of traditional acid versus base transaction models
    • Reorganized to help you navigate related topics with ease
  • Expert advice from a noted SQL authority and award-winning columnist Joe Celko, who served on the ANSI SQL standards committee for over a decade
  • Teaches scores of advanced techniques that can be used with any product, in any SQL environment, whether it is SQL 92 or SQL 2011
  • Offers tips for working around deficiencies and gives insight into real-world challenges
Author: Joe Celko
Published by: Morgan Kaufmann | Publication date: 12/05/2014
Kindle book details: Kindle Edition, 806 pages

Computer Organization and Design RISC-V Edition: The Hardware Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)

https://www.amazon.com/Computer-Organization-Design-RISC-V-A...
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading.
  • Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems
  • Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Published by: Morgan Kaufmann | Publication date: 05/12/2017
Kindle book details: Kindle Edition, 696 pages

Data Mining: Concepts and Techniques (The Morgan Kaufmann Series in Data Management Systems)

https://www.amazon.com/Data-Mining-Concepts-Techniques-Manag...
Data Mining: Concepts and Techniques provides the concepts and techniques in processing gathered data or information, which will be used in various applications. Specifically, it explains data mining and the tools used in discovering knowledge from the collected data. This book is referred as the knowledge discovery from data (KDD). It focuses on the feasibility, usefulness, effectiveness, and scalability of techniques of large data sets. After describing data mining, this edition explains the methods of knowing, preprocessing, processing, and warehousing data. It then presents information about data warehouses, online analytical processing (OLAP), and data cube technology. Then, the methods involved in mining frequent patterns, associations, and correlations for large data sets are described. The book details the methods for data classification and introduces the concepts and methods for data clustering. The remaining chapters discuss the outlier detection and the trends, applications, and research frontiers in data mining. This book is intended for Computer Science students, application developers, business professionals, and researchers who seek information on data mining.
  • Presents dozens of algorithms and implementation examples, all in pseudo-code and suitable for use in real-world, large-scale data mining projects
  • Addresses advanced topics such as mining object-relational databases, spatial databases, multimedia databases, time-series databases, text databases, the World Wide Web, and applications in several fields
  • Provides a comprehensive, practical look at the concepts and techniques you need to get the most out of your data
Published by: Morgan Kaufmann | Publication date: 06/09/2011
Kindle book details: Kindle Edition, 626 pages

Computer Organization and Design ARM Edition: The Hardware Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)

https://www.amazon.com/Computer-Organization-Design-ARM-Arch...
The new ARM Edition of Computer Organization and Design features a subset of the ARMv8-A architecture, which is used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies, and I/O. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures is included. An online companion Web site provides links to a free version of the DS-5 Community Edition (a free professional quality tool chain developed by ARM), as well as additional advanced content for further study, appendices, glossary, references, and recommended reading.
  • Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
  • Features the Intel Core i7, ARM Cortex-A53, and NVIDIA Fermi GPU as real-world examples throughout the book
  • Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200X
  • Discusses and highlights the "Eight Great Ideas" of computer architecture:  Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast;  and Dependability via Redundancy.
  • Includes a full set of updated exercises
Published by: Morgan Kaufmann | Publication date: 05/06/2016
Kindle book details: Kindle Edition, 720 pages
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