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Photograph Restoration and Enhancement 2/E: Using Adobe Photoshop CC 2017

https://www.amazon.com/Photograph-Restoration-Enhancement-Us...
While focusing on Photoshop CC 2017, this book offers users of all versions of Photoshop comprehensive projects that will guide them through the process of creating professional restorations and enhancements. Whether you are new to Photoshop or an experienced user, this book and its companion videos and projects will teach you to repair all types of photograph damage, multiple ways to improve discolored photographs, a variety of ways to digitize photographs too large to scan, create the highest quality images at manageable file sizes, colorize black and white photos, and how to add and remove content from your photographs. This building-block style book is packed with inventive, easy to apply photograph restoration and tonal correction techniques for returning cherished memories back to their original grandeur, and enhancement tips for converting digital and print photographs into treasured favorites. Key Features+Companion files with projects from the text and seven demonstration videos on how to perform key restoration and enhancement techniques: Using the Quick Mask mode, the Layer via Copy command, the Polygonal Lasso tool, the Clone and Patch tools, the Liquify filter, plus multiple ways to repair Red-Eye, and how to redo areas of your restoration (Companion files are available for downloading with Amazon order number by contacting the publisher by writing to: [email protected])+Hands on projects provided with each chapter, specifically tailored to reinforce the tools and techniques introduced in the chapter+Includes colorizing of black and white photographs+Packed with Photoshop quick tips for efficiency and accuracyBrief Table of ContentsPart One: Preparing Your Photographs for Restoration and Enhancement. 1: Readying an Image for Adobe Photoshop. 2: An Introduction to Working in Photoshop. 3: Selection. 4: Working in Layers. 5: Transformation Essentials. 6: Painting and Printing. Part Two: Restoring and Enhancing Your Photographs. 7: Repairing Tears, Folds, and Holes. 8: Repairing Minor Surface Flaws. 9: Correcting Lighting, Contrast, and Discoloration. 10: Enhancing Photographs by Adding, Deleting, Replacing, and Blurring Content. 11: Tricks and Trade Secrets. 12: Conquering Special Challenges. 13: Putting It All Together: Applying Your Skills to Complex Restoration and Enhancement Projects. Index. On the Companion Files(Available for downloading by contacting the publisher by writing to: [email protected])•Photographs to complete all projects covered in the text•Extra Try It Yourself Projects for each chapter•Copies of all figures used in the text•7 Demonstration videosAbout the AuthorVickie Ellen Wolper has been using Adobe Photoshop professionally since 1990, with her photograph restoration expertise featured in Yankee Magazine and on the television series, Chronicle. Currently a higher education instructor specializing in Photoshop, she has built a reputation for teaching complex computer graphic programs.
Published by: Mercury Learning and Information | Publication date: 10/16/2017
Kindle book details: Kindle Edition, 350 pages

ACCESS 2016 PROGRAMMING BY EXAMPLE: with VBA, XML, and ASP

https://www.amazon.com/ACCESS-2016-PROGRAMMING-EXAMPLE-VBA-e...
Updated for Access 2016 and based on the bestselling editions from previous versions, Microsoft Access 2016 Programming by Example with VBA, XML and ASP is a practical how-to book on Access programming, suitable for readers already proficient with the Access user interface (UI). If you are looking to automate Access routine tasks, this book will progressively introduce you to programming concepts via numerous illustrated hands-on exercises. More advanced topics are demonstrated via custom projects. Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to [email protected]). With concise and straightforward explanations, you learn how to write and test your programming code with the built-in Visual Basic Editor; understand and use common VBA programming structures such as conditions, loops, arrays, and collections; code a "message box"; reprogram characteristics of a database; and use various techniques to query and manipulate your Access .mdb and .accdb databases. The book shows you how you can build database solutions with Data Access Objects (DAO) and ActiveX Data Objects (ADO); define database objects and manage database security with SQL; enhance and alter the way users interact with database applications with Ribbon customizations and event programming in forms and reports. You also learn how to program Microsoft Access databases for Internet access with Active Server Pages (Classic ASP), HTML, and XML. FEATURES+ Contains over thirty chapters loaded with illustrated "Hands-On" exercises and projects that guide you through the VBA programming language. Each example tells you exactly where to enter code and how to test it and then run it.+Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to [email protected]).+Explains how to store data for further manipulation in variables, arrays, and collections while teaching you to write both simple and complex VBA programming routines and functions.+Teaches you how to programmatically create and access database tables and fields.+Shows you how to insert, update, and delete data via programming code using various data access techniques.+ Gets you proficient creating and running simple and parameterized queries against your Access databases.+Gets you comfortable using external data sources with Access (Excel, Word, flat files, XML, and SQL Server).+Teaches you how to take control of your forms and reports by writing programming code known as event procedures.+Shows you how to use various types of macros and templates.+Takes your programming skills to the Web by introducing you to dynamic XML and Classic ASP pages.ON THE DISC ! (Also available from the publisher for download with Amazon order number by writing to [email protected]).+All source code and supplemental files for the Hands-On exercises and custom projects+All images from the text (including 4-color screenshots)ABOUT THE AUTHORSince 1993, Julitta Korol (Long Island, NY) has published over two dozen computer books on using and programming Microsoft Excel and Microsoft Access. In recent years she has been supporting and developing database processes and Web applications for a major New York City municipal agency. Ms. Korol has completed professional certifications by Microsoft Corporation and the Computing Technology Industry Association (CompTIA).
Published by: Mercury Learning and Information | Publication date: 07/07/2016
Kindle book details: Kindle Edition, 350 pages

AutoCAD 2012 3D Modeling

https://www.amazon.com/AutoCAD-2012-Modeling-Munir-Hamad-ebo...
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses “mixed units”─ inches, meters, feet, kilometers, etc., to illustratethe myriad tools for this popular application. Use the companion DVD to set up drawing exercises and projects, see all of the book’s figures in color, and draw with AutoCAD 2012(Kindle files available from the publisher at [email protected]). AutoCAD 2012 3DModeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of four full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2012.FEATURES• Covers 3D solid modeling, 3D surface modeling, working with cameras/lighting, rendering and imaging,dimensioning and drafting, and model interchange• Accompanied by a DVD(Kindle files available from the publisher at [email protected]) featuring completed projects, drawings, plots, 4-color figures, etc.• Includes 50 “mini-workshops,” that complete small projects from concept through actual plotting• Uses both English and metric units in examples, exercises, projects, and descriptions• Written by an AutoDesk® Approved Instructor and certified AutoDesk AutoCAD MasterBrief Table of Contents1: AutoCAD 2012 3D Basics. 2: About Solids. 3: About Meshes. 4: About Surfaces. 5: 3D Modifying Commands.6: Converting, Sectioning, and 3D Objects Printing. 7: Cameras, Lights, Materials, and Rendering. 8: Visual Styles,Animation, and 3D DWF.About The AuthorMunir Hamad is an AutoDesk® Approved Instructor and certified AutoDesk AutoCAD Master, who has authored several AutoCAD titles and taught various levels of AutoCAD training.
Author: Munir Hamad
Published by: Mercury Learning and Information | Publication date: 10/25/2011
Kindle book details: Kindle Edition, 400 pages

Finite Element Analysis

https://www.amazon.com/Finite-Element-Analysis-Sarhan-Musa-e...
Today, the finite element method (FEM) has become a common tool for solving engineering problems in many industries for the obvious reasons of its versatility and affordability. This book contains materials applied to mechanical engineering, civil engineering, electrical engineering, and physics. It is written primarily as a simple introduction to the practice of FEM analysis in engineering and physics. It contains many 1D and 2D problems solved by the analytical method, by FEM using hand calculations, and by using ANSYS, COMSOL, and MATLAB software. Results of all the methods have been compared. Companion disc with color figures, code, etc.[Companion disc files available with Amazon proof of purchase by writing to [email protected]com]Features +Includes a comparison of solutions to the problems obtained by the analytical method, FEM hand calculations, and the software method+ Includes over 35 solved problems using software applications such as MATLAB, COMSOL, and ANSYS+Accompanied by a DVD with applications and figures from the text[Companion disc files available with Amazon proof of purchase at [email protected]]+Careful, balanced presentation of theory and applicationsBrief Table of Contents1. Mathematical Preliminaries. 2. Introduction to Finite Element Method. 3. Finite Element Analysis of Axially Loaded Members. 4. Finite Element Analysis of Trusses. 5. Finite Element Analysis of Beams. 6. Stress Analysis of a Rectangular Plate with a Circular Hole. 7. Thermal Analysis. 8. Fluid Flow Analysis. 9. Dynamic Analysis. 10. Engineering Electromagnetics Analysis. Appendix A. ANSYS. Appendix B. MATLAB. Appendix C. Color Figures. Authors: Sarhan Musa holds a PhD in electrical engineering and is currently an associate professor in the engineering technology department at Prairie View A&M University, Texas. A. V. Kulkarni is a professor of mechanical engineering with over twenty-two years of teach¬ing experience. V. K. Havanur is an instructor in mechanical engineering with nine years of experience in teaching and industry.
Published by: Mercury Learning and Information | Publication date: 09/18/2013
Kindle book details: Kindle Edition, 790 pages

Hazardous Waste Management

https://www.amazon.com/Hazardous-Waste-Management-Cliff-VanG...
Assuming no previous knowledge, this book provides comprehensive coverage for a first course in hazardous waste management for civil, environmental engineers, and managers. It is written primarily for generators of hazardous waste with a primary emphasis on source reduction, waste minimization, reuse,and recycling before waste disposal. Numerous case studies from the field and clarification of regulations simplify this complex topic. The book provides guidance on how to determine the proper category of hazardous waste generators, with separate and distinct sets of requirements for the three different categories of generators, and gives basic supplemental guidance for transporters, storage, and disposal facilities. It covers proper completion of hazardous waste manifests and reports. The book explains record keeping,personnel training, and other requirements necessary to be in full compliance on inspections. A companion CD with regulatory forms, data is included.ALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER by writing [email protected]• Provides numerous, field case studies and clarification of regulations to simplify this complex topic• Covers all the major government regulations from inception to current practice• Explains record keeping, personnel training, and requirements necessary for full compliance on inspections• Includes companion CD with regulatory forms, dataALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER [email protected] TopicsIntroductory history and overview of hazardous waste management laws, rules and regulations; a practical guide to complying with the regulations, including the identification of hazardous wastes; proper management of these wasteson-site; preparing generator annual reports, manifests, personnel safety training; hazardous waste management training for staff; proper record-keeping for future regulatory inspections.About The AuthorCliff VanGuilder is a licensed Professional Engineer with 20 years of experience as the Regional Solid & Hazardous Materials Engineer for the New York State Department of Environmental Conservation (NYSDEC). He was certified as a hazardous waste inspector by the United States Environmental Protection Agency (USEPA) and NYSDEC.
Published by: Mercury Learning and Information | Publication date: 10/04/2011
Kindle book details: Kindle Edition, 300 pages

ACCESS 2016 PROGRAMMING Pocket Primer

https://www.amazon.com/ACCESS-2016-PROGRAMMING-Pocket-Primer...
As part of the new Pocket Primer series, this book was designed for someone like you who needs to master Access 16 programming fundamentals without spending too much time. All you need is a short book to get you started. It will show you only the things you need to know to feel at home with VBA. What you learn in this book on Access programming will also apply to, say, Excel programming. The book is divided into nine chapters that progressively introduce you to programming Microsoft Access 2016. Includes companion files with all of the “Hands-On” files needed to complete the chapter projects and all the images from the text[Companion files available for download with Amazon order number by writing to [email protected]]Features+Includes a companion disc with all of the “Hands-On” files needed to completethe chapter projects and all the images from the text[Companion files available for download with Amazon proof of purchase by writing to [email protected]]+Introduces you to programming Microsoft Access 2016 Brief Table of Contents1. Getting Started with Access VBA. 2. Getting to Know Visual Basic Editor (VBE). 3. Access VBA Fundamentals. 4. Access VBA Built-In and Custom Functions. 5. Adding Decisions to Your Access VBA Programs. 6. Adding Repeating Actions to Your Access VBA Programs. 7. Keeping Track of Multiple Values Using Arrays. 8. Keeping Track of Multiple Values Using Object Collections. 9. Getting to Know Built-In Tools for Testing and Debugging. Index.Companion Files! [Companion files available for download with Amazonorder number by writing to [email protected]]•All the “Hands-On project files•All images from the text (including 4-color)About the AuthorSince 1993, Julitta Korol (Long Island, NY) has published two dozen computer books on using and programming Microsoft Excel and Microsoft Access. Ms. Korol has completed professional certifications by Microsoft Corporation and the Computing Technology Industry Association (CompTIA).
Published by: Mercury Learning and Information | Publication date: 03/31/2016
Kindle book details: Kindle Edition, 212 pages

Computer Graphics Programming: In OpenGL with Java

https://www.amazon.com/Computer-Graphics-Programming-OpenGL-...
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java “wrapper” for OpenGLs native C calls. Includes companion files with all of the source code as well as the models, figures, textures, skyboxes, normal maps, etc. used throughout the book. (Files are also available for downloading from the publisher with Amazon order number and by writing to [email protected])Features+Covers OpenGL 4.0+ shader programming using Java+Includes companion files with code, object models, figures, and more(Files are also available for downloading from the publisher with Amazon order number and by writing to [email protected])+Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. +Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. +Underlying OpenGL C calls are always exposed – the reader learns them. Brief Table Of Contents1: Getting Started. 2: JOGL and the OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data. 5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail. 11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. Index.On The Disc(Files are also available for downloading from the publisher with Amazon order number and by writing to [email protected])+The source code for every program in the book, organized by chapter+A collection of the book's models, textures, figures, environments, and more, along with a handy Java graphics math libraryAbout The AuthorsV. Scott Gordon and John Clevenger are both computer science professors at California State University, Sacramento.
Published by: Mercury Learning and Information | Publication date: 01/01/2017
Kindle book details: Kindle Edition, 346 pages

Introduction To 3D Game Programming With Direct X 12

https://www.amazon.com/Introduction-3D-Game-Programming-Dire...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. [Companion files available for downloading with Amazon order number by writing to [email protected]] The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.Features+Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12+Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores+Contains detailed explanations of popular real-time game effects+Includes a DVD with source code and all the images (including 4-color) from the book[Companion files available for downloading with Amazon order number by writing to [email protected]]+Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation+Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling +Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 Brief Table of ContentsPart I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc). Index.On The DVD! [Companion files available for downloading with Amazon order number by writing to [email protected]]+Source code +Animations+All images from the text (including 4-color originals)About The AuthorFrank D. Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Author: Frank D Luna
Published by: Mercury Learning and Information | Publication date: 04/04/2016
Kindle book details: Kindle Edition, 346 pages

Classic Game Design: From Pong to Pac-Man with Unity

https://www.amazon.com/Classic-Game-Design-Pac-Man-Unity-ebo...
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneeringcompanies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and soundsources for the projects are freely available on the companion DVD (available with Amazon proof of purchase at [email protected]). You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.FEATURES+Uses five Unity projects to allow for quick experimentation with classic game concepts+4-color throughout with companion DVD that includes source code, art, and full projects(available with Amazon order number at [email protected])+Includes historical anecdotes direct from one of the fabled Atari coin-op programmers+Detailed step-by-step instructions, dozens of exercises, and rules of classic game design+Contains unique insights on applying classic game design concepts to modern gamesBrief Table of Contents1: Introduction. 2: Tools Of The Trade. 3: Pong. 4: Classic Paddle Game. 5: Breakout. 6: Classic Brick Game. 7: Space Invaders. 8: Classic Vertical Shooter 9: Scramble. 10: Classic Scrolling Shooter. 11: Pac-Man. 12: Classic Maze Game. Epilogue. Appendix I: Programming Using UnityScript. Appendix II: Eight Rules of Classic Game Design.Franz Lanzinger is president and owner of Actual Entertainment Inc. (Sunnyvale CA) and one of the pioneers from the classic game era as programmer and designer of Crystal Castles.
Published by: Mercury Learning and Information | Publication date: 06/10/2013
Kindle book details: Kindle Edition, 372 pages

Newtonian Mechanics: A Modelling Approach (Essentials of Physics Series)

https://www.amazon.com/Newtonian-Mechanics-Modelling-Approac...
Newtonian mechanics is taught as part of every physics program for several reasons. It is a towering intellectual achievement; it has diverse applications; and it provides a context for teaching modelling and problem solving. This text gives equal prominence to all three missions. It therefore includes some advanced material as well as the customary introductory topics and is designed to be studied over an extended time-frame. The problem-solving aspects are developed more fully than in many other texts; showing readers how problems are approached and bringing out the ways of going about constructing a model and solution.Features+Includes some advanced material as well as the customary introductory topics +Develops the problem-solving aspects more fully than in many other texts; showing readers how problems are approached and bringing out the methods of going about constructing a model and solution Brief Table of Contents1: Mechanical Models. 2: Forces. 3: Kinematics. 4: Energy. 5: Motion. 6:Momentum. 7: Orbital Motion. 8: Oscillations. 9: Rigid Bodies. 10: Stability of Motion. 11: Lagrangian and Hamiltonian Mechanics. Index.About the AuthorDerek Raine is director of the Center for Interdisciplinary Science in the Department of Physics and Astronomy at the University of Leicester (UK). His research has ranged over relativity, quantum field theory, astrophysics, and more recently, biophysics and complex systems. Titles in the Essentials of Physics Series 9781942270720 The Special Theory of Relativity Dennis Morris9781942270737 Computational Physics Darren Walker9781942270744 Basic Electromagnetic Theory James Babington9781942270775 Solid State Physics David Schmool9781942270782 Newtonian Mechanics Derek Raine9781942270799 Quantum Mechanics Dennis Morris9781942270805 Physics Lab Experiments Matthew French.
Author: Derek Raine
Published by: Mercury Learning and Information | Publication date: 08/04/2016
Kindle book details: Kindle Edition, 372 pages
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