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FLIGHT SCIENCE: Mathematics Techniques Sensibility
This book introduces certain aspects of mathematics and sciences in general, as they relate to the subject of aviation, from the wheels-up to the wheels-down, and the time in between. The topics include meteorology, thermodynamics, combustion, drones, mechanics, dynamics, navigation, flight plans, and general aviation-related guidance. The book also presentsthe use of statistical analysis in describing the aircraft characteristics based on performance charts. The book may be used as a reference and includes examples and case studies with step-by-step solutions. Readers new to the field who are working towards their recreational, private, or commercial licenses or one already flying a single piston or multi-engine aircraft will benefit from the content.Features+Includes aviation-related case studies, where the reader can see how the conceptual material is applied to practical scenarios.+Derives equations, displays the relations in diagrams, and shows the applications of statistical methods to analyses of aircraft performance charts, providing powerful tools for aviation-related research. Mechanical modelling of flying objects and weight-and-balance calculation methodologies are discussed as well.+Provides pertinent historical background to aviation-related topics such as meteorology, navigation, and mapping, enabling the reader to put in context the current state of are in these areas.+Presents in detail all essential elements of a real-world flight plan, enabling the reader to use the methodology and example when creating their own flight plans. Brief Table of Contents1: Connection between Aeronautics and Thermo-Fluid Sciences. 2: Meteorology. 3: Climate and Atmospheric Thermodynamics. 4: Thermodynamics of Air. 5: Dynamics of Air and Forces. 6: Piston Engine and Combustion Process. 7: Unmanned Flying Objects. 8: Performance Charts. 9: Navigation. 10: Flight Plan. 11: Special Scenarios. 12: Converting a Piston Engine Aircraft to a Turboprop Aircraft. 13: Upper Airwork. 14: Good Practices and Lean Six Sigma Implementation. 15: Conclusion. Appendices. Bibliography. Index.About The AuthorLayla S. Mayboudi holds a PhD from Queen’s University (Canada) in mechanical engineering. Her research areas include heat transfer modelling and validation, thermal management, thermal imaging, and flow optimization. She also has industrial experience and training in operations research, process improvement (Black Belt Lean Six Sigma certified), and mechanical test management. Dr. Mayboudi has published books, journal articles, and conference papers, and has several years of experience in education, aerospace, and rail transportation industries where she initiated and completed numerous projects resulting in improved capabilities (efficiency and effectiveness). Dr. Mayboudi has a strong aviation background and has accumulated over 300 solo and duo flight hours (mostly in the Cessna 172).
Published by: Mercury Learning and Information | Publication date: 03/21/2019
Kindle book details: Kindle Edition, 808 pages

3D Printing: An Introduction
This book is designed as an introduction to the field of 3D printing. It includes an overview of 3D printing technology in industry, education, and the exploding area of Do-It-Yourself. It contains a detailed look at the common 3D printers, materials, and software. Using full-color images throughout, the book guides you on setting up your own printer and performing calibration tasks, including descriptions of printing methods, best practices, pitfalls to avoid, and how to finish a completed project. Divided into three parts, the book covers a brief history and evolution of 3D printers, along with their use in industry and in personal consumer use in Part 1. Part 2 gets you started with the set up and use of a common 3D printer, from initial hardware and material calibration and safety, to how the software functions work, and how to acquire 3D objects to print. It then showcases three different projects from start to finish. Part 3 concentrates on buying your own printer, the common features of personal 3D printers, and includes sections for the adventurous on post-market modifications. Companion files are included with videos, applications, and examples of 3D printing (Available by writing to the publisher at [email protected]). Features+Companion files are included with printable 3D objects in common formats, additional lessons, checklists, figures from the text, and videos showing time-lapse, printing, and print refinement(Available by writing to the publisher at [email protected])+Provides an overview of the technology, applications, and design issues associated with 3D printing technology +Includes review questions, discussion/essay questions and "Applying What You’ve Learned" in every chapter Brief Table Of Contents 1: A Brief Overview of 3D Printing. 2: 3D Printer Use in Industry. 3: 3D Printers and Education. 4: Do-It-Yourself 3D Printing. 5: Types of 3D Printers. 6: Printable Materials Including FDM Filament. 7: Applications and Slicing Settings. 8: Getting Started. 9: Setting Up to Print. 10: Calibration. 11: Buying and Calibrating Your Filament. 12: Challenges. 13: Refining and Finishing the Print. 14: Buying and Modifying Your Printer. 15: Maker Minds. Appendices. Index.About The AuthorsStephanie Torta is a Senior Media Developer and an accomplished graphic designer, videographer, and photographer with over twenty years’ experience including teaching graphic design at Boston University and Emerson College. Jonathan Torta is a lifetime DIY enthusiast constructing various automated devices, computers, Tesla coils, and robots, with over 8 years constructing and modifying a variety of 3D printers to maximize their capabilities.
Published by: Mercury Learning and Information | Publication date: 03/20/2019
Kindle book details: Kindle Edition, 518 pages

Classic Game Design: From Pong to Pac-Man with Unity
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneeringcompanies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and soundsources for the projects are freely available on the companion DVD (available with Amazon proof of purchase at [email protected]). You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.FEATURES+Uses five Unity projects to allow for quick experimentation with classic game concepts+4-color throughout with companion DVD that includes source code, art, and full projects(available with Amazon order number at [email protected])+Includes historical anecdotes direct from one of the fabled Atari coin-op programmers+Detailed step-by-step instructions, dozens of exercises, and rules of classic game design+Contains unique insights on applying classic game design concepts to modern gamesBrief Table of Contents1: Introduction. 2: Tools Of The Trade. 3: Pong. 4: Classic Paddle Game. 5: Breakout. 6: Classic Brick Game. 7: Space Invaders. 8: Classic Vertical Shooter 9: Scramble. 10: Classic Scrolling Shooter. 11: Pac-Man. 12: Classic Maze Game. Epilogue. Appendix I: Programming Using UnityScript. Appendix II: Eight Rules of Classic Game Design.Franz Lanzinger is president and owner of Actual Entertainment Inc. (Sunnyvale CA) and one of the pioneers from the classic game era as programmer and designer of Crystal Castles.
Published by: Mercury Learning and Information | Publication date: 06/10/2013
Kindle book details: Kindle Edition, 372 pages

Updated for Access 2016 and based on the bestselling editions from previous versions, Microsoft Access 2016 Programming by Example with VBA, XML and ASP is a practical how-to book on Access programming, suitable for readers already proficient with the Access user interface (UI). If you are looking to automate Access routine tasks, this book will progressively introduce you to programming concepts via numerous illustrated hands-on exercises. More advanced topics are demonstrated via custom projects. Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to [email protected]). With concise and straightforward explanations, you learn how to write and test your programming code with the built-in Visual Basic Editor; understand and use common VBA programming structures such as conditions, loops, arrays, and collections; code a "message box"; reprogram characteristics of a database; and use various techniques to query and manipulate your Access .mdb and .accdb databases. The book shows you how you can build database solutions with Data Access Objects (DAO) and ActiveX Data Objects (ADO); define database objects and manage database security with SQL; enhance and alter the way users interact with database applications with Ribbon customizations and event programming in forms and reports. You also learn how to program Microsoft Access databases for Internet access with Active Server Pages (Classic ASP), HTML, and XML. FEATURES+ Contains over thirty chapters loaded with illustrated "Hands-On" exercises and projects that guide you through the VBA programming language. Each example tells you exactly where to enter code and how to test it and then run it.+Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to [email protected]).+Explains how to store data for further manipulation in variables, arrays, and collections while teaching you to write both simple and complex VBA programming routines and functions.+Teaches you how to programmatically create and access database tables and fields.+Shows you how to insert, update, and delete data via programming code using various data access techniques.+ Gets you proficient creating and running simple and parameterized queries against your Access databases.+Gets you comfortable using external data sources with Access (Excel, Word, flat files, XML, and SQL Server).+Teaches you how to take control of your forms and reports by writing programming code known as event procedures.+Shows you how to use various types of macros and templates.+Takes your programming skills to the Web by introducing you to dynamic XML and Classic ASP pages.ON THE DISC ! (Also available from the publisher for download with Amazon order number by writing to [email protected]).+All source code and supplemental files for the Hands-On exercises and custom projects+All images from the text (including 4-color screenshots)ABOUT THE AUTHORSince 1993, Julitta Korol (Long Island, NY) has published over two dozen computer books on using and programming Microsoft Excel and Microsoft Access. In recent years she has been supporting and developing database processes and Web applications for a major New York City municipal agency. Ms. Korol has completed professional certifications by Microsoft Corporation and the Computing Technology Industry Association (CompTIA).
Published by: Mercury Learning and Information | Publication date: 07/07/2016
Kindle book details: Kindle Edition, 372 pages

This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book (Files are available for downloading with Amazon order number by writing [email protected] ).Features+Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh.+Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.+Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).+Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble.+Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight™ debugger.+Includes companion files with all of the code, object models, figures, textures, skyboxes and sky domes, height and normal maps used throughout the book(Files are available for downloading with Amazon order number by writing [email protected].com ).Brief Table of Contents1: Getting Started. 2: The OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data. 5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail. 11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. Appendix A: Installation and Setup for Windows (PC). Appendix B: Installation and Setup for Macintosh. Appendix C: Using the Nsight Graphics Debugger. Index.The Companion Files (Files are available for downloading with Amazon order number by writing to [email protected] )+The source code for every program in the book, organized by chapter+The OBJ models used in the examples, and the various texture files+Cubemaps and skydomes for generating environments+Height maps and normal maps for achieving realistic detail+High resolution copies of all of the book's figuresAbout the AuthorsV. Scott Gordon and John Clevenger are both computer science professors at California State University, Sacramento.
Published by: Mercury Learning and Information | Publication date: 12/30/2018
Kindle book details: Kindle Edition, 554 pages

Business Intelligence & Data Warehousing Simplified: 500 Questions, Answers, & Tips
This book targets business and IT professionals who need an introduction to business intelligence and data warehousing fundamentals through a simple question / answer format. Organized into 47 chapters, each on a different topic, the book contains 500 questions, answers and tips. Topics include evolution and fundamentals, characteristics and process, architecture and objects, metadata, data conversion, ETL, data storage, infrastructure, data access, data marts, implementation approaches, planning, design, Inmon vs. Kimball, multi-dimensionality, OLAP, facts and dimensions, common mistakes and tips, trends, etc. The book can also be used as a supplemental textbook for various data warehousing/business intelligence courses.FEATURES•Includes 47 different subject areas with 500 questions and answers on key topics•Shows common mistakes and risks, project resources, and project planning•Provides review material for certification, interviews, and for use as a course supplementSELECTED TOPICSEvolution and fundamentals, characteristics and process, architecture and objects, metadata, data conversion and migration, ETL, data storage, data quality, infrastructure, star schema, data access, data marts, data warehouse engine requirements, hardware, implementation approaches, planning, design, drill-across, drill-down, Inmon vs. Kimball, multi-dimensionality, OLAP, facts and dimensions, common mistakes and tips, testing and training.
Author: Arshad Khan
Published by: Mercury Learning and Information | Publication date: 01/03/2012
Kindle book details: Kindle Edition, 323 pages

Photoshop Elements 2018: From Novice to Expert
Designed for all photographers from enthusiasts to professionals, this book provides readers with easy to follow, building-block style learning of Photoshop Elements 2018 through hands on projects working in both its Organizer and Photo Editor work spaces. Companion files with practice projects and all of the color figures from the text are included (also available by writing to the publisher at [email protected]). Divided into two parts, using the files supplied or your own, Part One will teach you to easily import, sort and find your photographs working in the Elements Organizer. When working with the Elements Photo Editor in Part Two, topics include understanding resolution, using Camera Raw, multiple techniques for color and image correction, precision selection, using layers, accurate color printing, removing unwanted content, correcting red eye and closed eyes, creating a panorama and much more, plus numerous tricks of the trade and ways to share your precious photographs in print and online. Through projects using each of its modes: Quick, Guided, and Expert, you will gain a comprehensive knowledge of the Photo Editor, allowing you later to choose the mode best suited to your working style and project requirements. (400 printed book pages)Key Features:+Divided into two parts each exclusively dedicated to one of the Photoshop Elements 2018 workspaces, this book offers readers the opportunity to focus their learning on one workspace or both depending on their needs and interests+Companion files with practice projects and all of the color figures from the text (also available by writing to the publisher at [email protected])+Project photographs are supplied for each chapter to guide readers through the learning process+Additional supplementary projects and images are provided with each chapter to further reinforce learning+Helpful tips and notes are included in each chapter to maximize and streamline learning and efficiencyTable of Contents:Part One: Working in the Elements Organizer. 1: Bringing in Your Photographs. 2: Easy Ways to Sort, Search, and Find Your Photographs. Part Two: Working in the Elements Photo Editor. 3: Basics for All Editing Modes. 4: Basics of the Expert Mode. 5: Getting the Color Right. 6: Transformations and Adding Content. 7: Making Good Photographs Great by Removing Unwanted Content. 8: Using the Photo Editor for Photograph Restoration. 9: Tricks of the Trade. 10: Adding Special Effects to Your Photographs. 11: Creating Projects and Sharing Photographs. 12: Applying Your Expertise.On the Companion Files:( Available for downloading with Amazon proof of purchase by writing to the publisher at: [email protected])+Photographs to complete all projects covered in the text+Extra practice project files for each chapter+Copies of all figures used in the textAbout the AuthorVickie Ellen Wolper has been an Adobe software trainer for over three decades. Currently a higher education instructor and a Photoshop master featured in Yankee Magazine and on the television series Chronicle, she has built a reputation for teaching complex computer graphic programs. In this book she tailors her Photoshop experience to Photoshop Elements 2018 to provide you with comprehensive training from novice to expert.
Published by: Mercury Learning and Information | Publication date: 09/18/2018
Kindle book details: Kindle Edition, 744 pages

Photograph Restoration and Enhancement 2/E: Using Adobe Photoshop CC 2017
While focusing on Photoshop CC 2017, this book offers users of all versions of Photoshop comprehensive projects that will guide them through the process of creating professional restorations and enhancements. Whether you are new to Photoshop or an experienced user, this book and its companion videos and projects will teach you to repair all types of photograph damage, multiple ways to improve discolored photographs, a variety of ways to digitize photographs too large to scan, create the highest quality images at manageable file sizes, colorize black and white photos, and how to add and remove content from your photographs. This building-block style book is packed with inventive, easy to apply photograph restoration and tonal correction techniques for returning cherished memories back to their original grandeur, and enhancement tips for converting digital and print photographs into treasured favorites. Key Features+Companion files with projects from the text and seven demonstration videos on how to perform key restoration and enhancement techniques: Using the Quick Mask mode, the Layer via Copy command, the Polygonal Lasso tool, the Clone and Patch tools, the Liquify filter, plus multiple ways to repair Red-Eye, and how to redo areas of your restoration (Companion files are available for downloading with Amazon order number by contacting the publisher by writing to: [email protected])+Hands on projects provided with each chapter, specifically tailored to reinforce the tools and techniques introduced in the chapter+Includes colorizing of black and white photographs+Packed with Photoshop quick tips for efficiency and accuracyBrief Table of ContentsPart One: Preparing Your Photographs for Restoration and Enhancement. 1: Readying an Image for Adobe Photoshop. 2: An Introduction to Working in Photoshop. 3: Selection. 4: Working in Layers. 5: Transformation Essentials. 6: Painting and Printing. Part Two: Restoring and Enhancing Your Photographs. 7: Repairing Tears, Folds, and Holes. 8: Repairing Minor Surface Flaws. 9: Correcting Lighting, Contrast, and Discoloration. 10: Enhancing Photographs by Adding, Deleting, Replacing, and Blurring Content. 11: Tricks and Trade Secrets. 12: Conquering Special Challenges. 13: Putting It All Together: Applying Your Skills to Complex Restoration and Enhancement Projects. Index. On the Companion Files(Available for downloading by contacting the publisher by writing to: [email protected])•Photographs to complete all projects covered in the text•Extra Try It Yourself Projects for each chapter•Copies of all figures used in the text•7 Demonstration videosAbout the AuthorVickie Ellen Wolper has been using Adobe Photoshop professionally since 1990, with her photograph restoration expertise featured in Yankee Magazine and on the television series, Chronicle. Currently a higher education instructor specializing in Photoshop, she has built a reputation for teaching complex computer graphic programs.
Published by: Mercury Learning and Information | Publication date: 10/16/2017
Kindle book details: Kindle Edition, 350 pages

Basic Electronics, Second Edition: Theory and Practice
Designed for both the student and hobbyist, this updated revision is an introduction to the theory and practice of electronics, including advances in micro-controllers, sensors, and wireless communication. Each chapter contains a brief lab to demonstrate the topic under discussion, then moves on to use all of the knowledge mastered to build a programmable robot (Arduino and Netduino). New material on using Raspberry Pi and Python has been added. The companion files include videos of the in-chapter labs, soldering skills, and code samples for programming of the robot(available for downloading from the publisher with Amazon order number by writing to [email protected]). Covering both the theory and also its practical applications, this text leads the reader through the basic scientific concepts underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory, and the possibilities for innovation by combining sensors, motors, and micro-controllers. It includes appendices on mathematics for electronics, a timeline of electronics innovation, careers in electronics, and a glossary.FEATURES+Includes companion files with over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi and more (available for downloading from the publisher with Amazon order number by writing to [email protected])+New chapter on using Raspberry Pi and Python in electronic projects +Leads the reader through an introductory understanding of electronics with simple labs and then progressing to the construction of a micro-controller driven robot using open source software and hardware (Netduino and Arduino versions)+Presents theoretical concepts in a conversational tone, followed by hands-on labs to engage readers by presenting practical applicationsBRIEF TABLE OF CONTENTS 1: The Theory Behind Electricity. 2: How Electricity Works. 3: Currents and Circuits. 4: Tools of the Trade. 5: Shop Setup and Safety. 6: Switches. 7: Resistors. 8: Capacitors. 9: Diodes. 10: Transistors. 11: Power Sources and Power Supplies. 12: Soldering. 13: Constructing a Power Supply. 14: Digital Theory. 15: Integrated Circuits. 16: Memory. 17: Micro-controllers. 18: Motors and Controllers. 19: Sensors. 20: Electronic Communication. 21A: Arduino:Building Your Robot. 21B: Netduino- Building Your Robot. 22A: Arduino:Getting Your Robot Moving. 22B: Netduino:Getting Your Robot Moving. 23A: Arduino: Adding Sensors to Your Robot. 23B: Netduino: Adding Sensors to Your Robot. 24: Using Raspberry Pi in Your Electronic Projects. Appendix A: Glossary. Appendix B: Timeline of Electronics. Appendix C: Mathematics for Electronics. Appendix D: Careers in Electronics. Appendix E: Resources. Appendix F: Answers for Odd-Numbered Exercises. Appendix G: Lab Video Directory. Index.On the Companion Files! (available for downloading from the publisher with Amazon order number by writing to [email protected])+Over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi and more+Images from the book ( 4-color and B&W)ABOUT THE AUTHORSSean Westcott works in IT and cybersecurity in Washington, DC. Jean Riescher Westcott is the co-author of Industrial Automation and Robotics.
Published by: Mercury Learning and Information | Publication date: 06/19/2017
Kindle book details: Kindle Edition, 531 pages

Python Basics: A Self-Teaching Introduction
This book is designed for use as a primary introduction to Python and can be used as an introductory text or as a resource for professionals in industry. The book has been divided into four sections. The first section deals with the language fundamentals, primarily the procedural part of the language, the second introduces the object-oriented paradigms, the third section deals with data structures, and the last is devoted to advanced topics like handling multi-dimensional arrays using NumPy and visualization using Matplotlib. Regular expressions and multi-threading have been introduced in the appendices.Features+ Includes sections dedicated to data structures + Offers in-depth treatment of topics such as classes, inheritance, BST, and NumPy+ Introduces topics like Matplotlib and PIL+ Contains exercises for practice and a review of essential programming conceptsBrief Table of Contents1: Introduction to Python. 2: Python Objects. 3: Conditional Statements. 4: Looping. 5: Functions. 6: Iterations, Generators, and Comprehensions. 7: File Handling. 8: Strings. 9: Introduction to Object Oriented Paradigm. 10: Classes and Objects. 11: Inheritance. 12: Operator Overloading. 13: Exception Handling. 14: Introduction to Data Structures. 15: Stacks and Queues. 16: Linked Lists. 17: Binary Search Trees. 18: Introduction to NumPy. 19: Introduction to Matplotlib. 20: Introduction to Image Processing. Appendices. A: Multithreading in Python. Appendix B: Regular Expressions. Appendix C: Exercises for Practice: Programming Questions. Appendix D: Problems for Practice: Multiple Choice Questions. Appendix E: Answer to the Multiple Choice Questions. Bibliography. Index..About the AuthorH. Bhasin is a professional programmer, researcher, and the author of several books including: Programming in C#, Algorithm Analysis and Design, and Theory of Computation.
Author: H. Bhasin
Published by: Mercury Learning and Information | Publication date: 12/05/2018
Kindle book details: Kindle Edition, 704 pages
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