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Real World Multicore Embedded Systems: Chapter 6. Operating Systems in Multicore Platforms
An operating system (OS) is an important component of most computer systems. At a minimum, the OS is responsible for managing tasks and resources. This becomes more challenging in a multicore environment, where multiple tasks can execute concurrently and must vie for shared resources. So the OS configuration is a critical consideration when building a multicore system. This chapter describes the different ways one or more OSes can be instantiated in multicore systems, along with many of the more critical controls that architects and programmers have for customizing the behavior of the OS. Included is a discussion of some of the debugging tools that are often shipped with OSes.
Author: Bryon Moyer
Published by: Newnes | Publication date: 02/27/2013
Kindle book details: Kindle Edition, 42 pages

Real World Multicore Embedded Systems: Chapter 2. The Promise and Challenges of Concurrency
The promise and challenges of multicore arise out of the concept of concurrency. Without concurrency, multicore is no better than a single core. The implications of concurrency both for faster program execution and for mind-numbing debugging are at the same time profound and subtle. Because everything that’s important about multicore relates to concurrency, this chapter tackles the topic at a high level. It presents some of the obvious aspects of attempts to run multiple tasks at the same time, but also introduces the many complications and difficulties that accompany thel benefits.
Author: Bryon Moyer
Published by: Newnes | Publication date: 02/27/2013
Kindle book details: Kindle Edition, 36 pages

Real World Multicore Embedded Systems: Chapter 3. Multicore Architectures
This chapter will introduce the concepts of multicore related issues, while the subsequent chapters will go into further details. We will start with a general analysis of how electronic design trends lead to multicore hardware-software architectures as the only viable solution addressing consumer requirements on cost, performance and power. We will then categorize multicore architecture concepts by processing and communication requirements and show how different processing techniques combine to form multicore architectures that address the specific needs of different application domains. Special attention will be given to the programmability of the different hardware architectures and the impact that hardware has on software. We will close the chapter with a brief review of existing hardware architectures available on the market, as well as a brief discussion about programming models capable of expressing parallel functionality, which can then be mapped into multiple processor cores.
Published by: Newnes | Publication date: 02/27/2013
Kindle book details: Kindle Edition, 41 pages

AngularJS, JavaScript, and jQuery All in One, Sams Teach Yourself: Angu Java jQue All One Sa_p1
Learn AngularJS, JavaScript and jQuery Web Application Development  In just a short time, you can learn the basics of the JavaScript language, jQuery library, and AngularJS framework – and find out how to use them to build well-designed, reusable components for web applications. Sams Teach Yourself AngularJS, JavaScript, and jQuery All in One  assumes absolutely no previous knowledge of JavaScript or jQuery. The authors begin by helping students gain the relevant JavaScript skills they need, introducing JavaScript in a way specifically designed for modern AngularJS web development.  Each short, easy lesson builds on all that's come before, teaching new concepts and techniques from the ground up, through practical examples and hands-on problem solving.   As you complete the lessons in this book, you'll gain a practical understanding of how to provide rich user interactions in your web pages, adding dynamic code that allows web pages to instantly react to mouse clicks and finger swipes, and interact with back-end services to store and retrieve data from the web server.   Learn how to: Create powerful, highly interactive single-page web applications Leverage AngularJS’s innovative MVC approach to web development Use JavaScript in modern frameworks Implement JavaScript, jQuery, and AngularJS together in web pages Dynamically modify page elements in the browser Use browser events to interact with the user directly Implement client-side services that interact with web servers Integrate rich user interface components, including zoomable images and expandable lists Enhance user experience by creating AngularJS templates with built-in directives Bind user interface elements and events to the data model to add flexibility and support more robust interactivity Define custom AngularJS directives to extend HTML’s capabilities Build dynamic browser views to provide richer user interaction Create custom services you can integrate into many AngularJS applications Develop a well-structured code base that’s easy to reuse and maintain Contents at a Glance Part I: An Introduction to AngularJS, jQuery, and JavaScript Development 1 Introduction to Dynamic Web Programming 2 Debugging JavaScript in Web Pages 3 Understanding Dynamic Web Page Anatomy 4 Adding CSS/CSS3 Styles to Allow Dynamic Design and Layout  5 Jumping into jQuery and JavaScript Syntax 6 Understanding and Using JavaScript Objects Part II: Implementing jQuery and JavaScript in Web Pages 7 Accessing DOM Elements Using JavaScript and jQuery Objects 8 Navigating and Manipulating jQuery Objects and DOM Elements with jQuery 9 Applying JavaScript and jQuery Events for Richly Interactive Web Pages  10 Dynamically Accessing and Manipulating Web Pages with JavaScript and jQuery 11 Working with Window, Browser, and Other Non-Web Page Elements Part III: Building Richly Interactive Web Pages with jQuery 12 Enhancing User Interaction Through jQuery Animation and Other Special Effects 13 Interacting with Web Forms in jQuery and JavaScript 14 Creating Advanced Web Page Elements in jQuery 15 Accessing Server-Side Data via JavaScript and jQuery AJAX Requests Part IV: Utilizing jQuery UI 16 Introducing jQuery UI 17 Using jQuery UI Effects 18 Advanced Interactions With jQuery UI Interaction Widgets 19 Using jQuery UI Widgets to Add Rich Interactions to Web Pages Part V: Building Web Applications with AngularJS 20 Getting Started with AngularJS 21 Understanding AngularJS Application Dynamics 22 Implementing the Scope as a Data Model 23 Using AngularJS Templates to Create Views 24 Implementing Directives in AngularJS Views 25 Creating Your Own Custom Directives to Extend HTML 26 Using Events to Interact with Data in the Model 27 Implementing AngularJS Services in Web Applications 28 Creating Your Own Custom AngularJS Services 29 Creating Rich Web Application Components the AngularJS Way
Published by: Sams Publishing | Publication date: 07/17/2015
Kindle book details: Kindle Edition, 832 pages

Java Phrasebook (Developer's Library)
Essential Code and Commands   Java Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects in Java.   Concise and Accessible Easy to carry and easy to use—lets you ditch all those bulky books for one portable guide   Flexible and Functional Packed with more than 100 customizable code snippets—so you can readily code functional Java in just about any situation   Timothy Fisher has been working professionally in the Java software development field since 1997 and is currently a consultant for the Compuware Corporation in Detroit, Michigan. He enjoys writing about technology and has been a contributor to Java Developer’s Journal and XML Journal. Tim is also passionate about education and the use of advanced Internet technologies for education.   Programming / Java
Published by: Sams Publishing | Publication date: 11/06/2006
Kindle book details: Kindle Edition, 224 pages

Data Science with Java: Practical Methods for Scientists and Engineers
Data Science is booming thanks to R and Python, but Java brings the robustness, convenience, and ability to scale critical to today’s data science applications. With this practical book, Java software engineers looking to add data science skills will take a logical journey through the data science pipeline. Author Michael Brzustowicz explains the basic math theory behind each step of the data science process, as well as how to apply these concepts with Java.You’ll learn the critical roles that data IO, linear algebra, statistics, data operations, learning and prediction, and Hadoop MapReduce play in the process. Throughout this book, you’ll find code examples you can use in your applications.
  • Examine methods for obtaining, cleaning, and arranging data into its purest form
  • Understand the matrix structure that your data should take
  • Learn basic concepts for testing the origin and validity of data
  • Transform your data into stable and usable numerical values
  • Understand supervised and unsupervised learning algorithms, and methods for evaluating their success
  • Get up and running with MapReduce, using customized components suitable for data science algorithms
Published by: O'Reilly Media | Publication date: 06/06/2017
Kindle book details: Kindle Edition, 236 pages

Angular JS for Beginners: Your Guide to Easily Learn Angular JS In 7 Days
Are You Ready To Learn Angular JS Easily? Have you always wanted to learn computer programming but you thought is difficult for you?Or perhaps you know other programming languages but you are interested in learning Angular JS language faster than ever?If the answer to these questions is yes..........then, you are in the right place!Knowing AngularJS can get you a job or improve the one you have. It's a skill that will put you more in demand in the modern web development industry, and make your web software life easier, that's why it's so popular and backed by Google.Web developers, absolute beginners, and programmers will find this book a practical, engaging, and reliable resource material for learning AngularJS. Whether you want to launch a career in web applications development or you want to put up your own interactive website using the single page concept, this training offers a quick, straightforward, and inexpensive way to achieve your objectives. This book contains the steps, strategies, and techniques you need to learn and use AngularJS, a well-supported and widely-used JavaScript framework for single page applications development. This training material was conceptualized and developed to help beginners of diverse backgrounds to master the powerful features of AngularJS and use them to make rich and dynamic web pages.This instructional book provides a thorough step-by-step guide to help you understand and optimize the tools, connectivity features, and potentials of AngularJS. It presents the precise steps from the beginning and discusses the key concepts involved in each step. It uses visual aids and screenshots to make learning intuitive and easy. This book offers a comprehensive discussion of AngularJS features and functionalities and provides real world examples that go beyond the basics. Let me explain why this book is different...I think that the best way to learn Angular JS (or any other skills) is by doing it. This book includes visual charts that you'll guide you and help you learn those specific codes that you want to learn really fast. And in this way, believe me that you'll have an immense sense of achievement and it’ll also help you retain the knowledge and master the language.Here Is What You'll Learn After Downloading This Angular JS Book: ✓ Become fluent in AngularJS terminology, such as dependency injection, services, directives, Expressions, Filters, Scope, Views, Routing, Module and more✓ How to create a simple Angular Js Application✓ Find out how to use AngularJS Directives✓ Create forms for your single page applications and see how Angular helps you to bind, validate, and submit form Data Binding✓ Implement views and tie them with controllers using data binding✓ Use Dependency Injection in controllers, services, and other Angular objects to give a professional touch to your app✓ Lasting but not least: testing with Karma If you’ve been thinking seriously about digging into programming, Angular JS for Beginners: Your Guide to Easily Learn Angular JS In 7 Days, will get you up to speed and have you writing real programs fast. Why wait any longer? Click the BUY button now and start your engines and code!
Publication date: 08/15/2017
Kindle book details: Kindle Edition, 183 pages

Beginning Java 8 APIs, Extensions and Libraries: Swing, JavaFX, JavaScript, JDBC and Network Programming APIs (Expert's Voice in Java Book 3)
Beginning Java 8 APIs, Extensions and Libraries completes the Apress Java learning journey and is a comprehensive approach to learning the Java Swing, JavaFX, Java Scripting, JDBC and network programming APIs.This book covers the key extensions of the Java programming language such as Swing, JavaFX, network programming, and JDBC. Each topic starts with a discussion of the topic's background. A step-by-step process, with small snippets of Java code, provides easy-to-follow instructions. At the end of a topic, a complete and ready-to-run Java program is provided. This book contains over 130 images and diagrams to help you visualize and better understand the topics. More than 130 complete programs allow you to practice and quickly learn the topics.The Swing chapters discuss various aspects of working with a GUI, from the very basic concepts of developing a Swing application, to the most advanced topics, such as decorating a Swing component with a JLayer, drag-and-drop features, Synth Skinnable L&F, etc. The chapter on network programming covers the basics of network technologies first, and then, the advanced topics of network programming, using a Java class library. It covers IPv4 and IPv6, addressing schemes, subnetting, supernetting, multicasting, TCP/IP sockets, UPD sockets, asynchronous socket I/O, etc.The chapter on JDBC provides the details of connecting and working with databases such as Oracle, SQL Server, MySQL, DB2, Java DB (Apache Derby), Sybase, Adaptive Server Anywhere, etc. It contains a complete discussion on processing a ResultSet and a RowSet. It discusses how to use the RowSetFactory, to obtain a RowSet object of a specific type. Working with Large Objects (LOBs), such as Blob, Clob, and NClob, is covered in detail with Java code examples and database scripts.
Published by: Apress | Publication date: 09/22/2014
Kindle book details: Kindle Edition, 799 pages

Clojure Cookbook: Recipes for Functional Programming
With more than 150 detailed recipes, this cookbook shows experienced Clojure developers how to solve a variety of programming tasks with this JVM language. The solutions cover everything from building dynamic websites and working with databases to network communication, cloud computing, and advanced testing strategies. And more than 60 of the world’s best Clojurians contributed recipes.Each recipe includes code that you can use right away, along with a discussion on how and why the solution works, so you can adapt these patterns, approaches, and techniques to situations not specifically covered in this cookbook.
  • Master built-in primitive and composite data structures
  • Create, develop and publish libraries, using the Leiningen tool
  • Interact with the local computer that’s running your application
  • Manage network communication protocols and libraries
  • Use techniques for connecting to and using a variety of databases
  • Build and maintain dynamic websites, using the Ring HTTP server library
  • Tackle application tasks such as packaging, distributing, profiling, and logging
  • Take on cloud computing and heavyweight distributed data crunching
  • Dive into unit, integration, simulation, and property-based testing
Clojure Cookbook is a collaborative project with contributions from some of the world’s best Clojurians, whose backgrounds range from aerospace to social media, banking to robotics, AI research to e-commerce.
Published by: O'Reilly Media | Publication date: 03/05/2014
Kindle book details: Kindle Edition, 476 pages

OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers)
This book will teach you everything you need to know to create compelling graphics on Android. You’ll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you’ll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you’ll find out how to turn your idea into a live wallpaper that can run on the home screen. You’ll learn about more advanced effects involving particles, lighting models, and the depth buffer. You’ll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you’ll learn each new concept from first principles. You won’t just learn about a feature; you’ll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL. What You Need Preferably an Android phone or tablet that supports OpenGL ES 2. Top Five OpenGL ES Tips 1) Avoid expensive operations on the UI and rendering threads. To avoid frame rate stutters or the dreaded “Application not responding” dialog from appearing, expensive operations should be run asynchronously in a background thread. This is especially important when it comes to the rendering thread, as rendering at 30 frames per second means that each frame has to complete in about 33 milliseconds to avoid frame stutters. Garbage collection is an expensive operation that happens non-deterministically and can cause rendering stalls, so to avoid this, you’ll also want to minimize object allocation during a frame to reduce pressure on the garbage collector. You may even see benefits to doing a manual GC at certain points in the application. 2) Do expensive texture and shader loads during intermissions. Some expensive operations need to be done on the rendering thread, such as texture loads and shader compilations. These operations can cause noticeable stuttering if they happen in the middle of rendering, so to avoid this, preload these resources at opportune times, such as when the game / application is loaded, or at the beginning of each level. 3) Take advantage of the libraries out there. There are many libraries out there that support OpenGL ES 2.0 development without boxing you into a framework or a closed-source middleware solution. Libgdx is one of these libraries, and by using a library like libgdx, you can more easily port your code to other platforms, as well as take advantage of the library’s math classes and asset loading management. 4) Read the documentation The OpenGL specs and manuals are available for free from Each GPU vendor also shares a wealth of free information on how to use their GPUs, and as you read the documentation, you’ll find that they generally share a lot of advice in common, such as "minimize state switches" and "avoid discard in a fragment shader." Reading these documents and specs will give you a lot more insight into how the GPUs work at a lower level, and will help you understand what the pitfalls are, and how to avoid premature pessimization when writing your OpenGL code. 5) Focus on what will impress the end user Sometimes it’s easy to lose sight of the end goal, and to become focused on optimizing areas that won’t make much of a difference to the end user. Does it matter if we get this shader to execute 2% faster? Or will we make much more of a visual impact by finding a better artist? Find out what the most important areas are, and then focus on improving those first.
Published by: Pragmatic Bookshelf | Publication date: 06/26/2013
Kindle book details: Kindle Edition, 346 pages
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