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Computer Organization

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Computer Organization: Basic Processor Structure is a class-tested textbook, based on the author's decades of teaching the topic to undergraduate and beginning graduate students. The main questions the book tries to answer are: how is a processor structured, and how does the processor function, in a general-purpose computer? The book begins with a discussion of the interaction between hardware and software, and takes the reader through the process of getting a program to run. It starts with creating the software, compiling and assembling the software, loading it into memory, and running it. It then briefly explains how executing instructions results in operations in digit circuitry. The book next presents the mathematical basics required in the rest of the book, particularly, Boolean algebra, and the binary number system. The basics of digital circuitry are discussed next, including the basics of combinatorial circuits and sequential circuits. The bus communication architecture, used in many computer systems, is also explored, along with a brief discussion on interfacing with peripheral devices. The first part of the book finishes with an overview of the RTL level of circuitry, along with a detailed discussion of machine language. The second half of the book covers how to design a processor, and a relatively simple register-implicit machine is designed. ALSU design and computer arithmetic are discussed next, and the final two chapters discuss micro-controlled processors and a few advanced topics.
Category: Computers. ISBN: 9780815362463

Computer Animation

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Category: Technology. ISBN: 9780125320009

Computer Graphics

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Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original Foley and van Dam, helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphicsknowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platformstheir design goals and trade-offsincluding new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocodewhichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website( cgpp.net ) or the publisher's website ( informit.com/title/9780321399526 ). Instructor resourceswill beavailable from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
Category: Computers. ISBN: 9780321399526

Raspberry Pi Hardware Projects 2

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Raspberry Pi is a UK Non Profit with the goal of creating a new generation of computer programmers. Observing how the UK Tech Industry was kickstarted by the availability in the 1980s of relatively cheap, very programmable computers such as the ZX81, the Commodore and the BBC Micro, the Raspberry Pi Foundation designed a 15/$25 computer which encourages the user to play and to learn. Although intended for schools, it has also been adopted by hackers and geeks, and a whole ecosystem of software and hardware is being built around the Pi. With a million boards now sold, the goal of the Foundation is well underway.
Category: Computers. ISBN: 9781118588925

Cryptographic Algorithms on Reconfigurable Hardware

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This book covers computational methods, computer arithmetic algorithms, and design improvement techniques for implementing efficient cryptographic algorithms in FPGA reconfigurable hardware platforms. The author explores reconfigurable hardware design, explains the mathematics involved, and thoroughly reviews state-of-the-art implementation techniques.
Category: Technology. ISBN: 9780387338835

Research Infrastructures for Hardware Accelerators

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Hardware acceleration in the form of customized datapath and control circuitry tuned to specific applications has gained popularity for its promise to utilize transistors more efficiently. Historically, the computer architecture community has focused on general-purpose processors, and extensive research infrastructure has been developed to support research efforts in this domain. Envisioning future computing systems with a diverse set of general-purpose cores and accelerators, computer architects must add accelerator-related research infrastructures to their toolboxes to explore future heterogeneous systems. This book serves as a primer for the field, as an overview of the vast literature on accelerator architectures and their design flows, and as a resource guidebook for researchers working in related areas.
Category: Computers. ISBN: 9781627058315

Raspberry Pi Hardware Projects 1

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Learn how to take full advantage of all of Raspberry Pi's amazing features and functionsand have a blast doing it! Congratulations on becoming a proud owner of a Raspberry Pi, the credit-card-sized computer! If you're ready to dive in and start finding out what this amazing little gizmo is really capable of, this ebook is for you. Taken from the forthcoming Raspberry Pi Projects , Raspberry Pi Hardware Projects 1 contains three cool hardware projects that let you have fun with the Raspberry Pi while developing your Raspberry Pi skills. The authors PiFace inventor, Andrew Robinson and Raspberry Pi For Dummies co-author, Mike Cook show you how to build: Reaction timer Twittering toy Disco Lights The ebook also includes a brief guide to setting up the Raspberry Pi for those very new to its unique ways and a bonus project, the Insult Generator, which will teach you simple Python programming while making you laugh. With Raspberry Pi Hardware Projects 1 you'll learn everything you need to know to program the Raspberry Pi and build cool, automated and interactive gadgets in no time.
Category: Computers. ISBN: 9781118589038

Software-Implemented Hardware Fault Tolerance

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Software-Implemented Hardware Fault Tolerance addresses the innovative topic of software-implemented hardware fault tolerance (SIHFT), i.e., how to deal with faults affecting the hardware by only (or mainly) acting on the software. The first SIHFT techniques were proposed and adopted several decades ago, but they have been the object of new interest in the past few years, mainly due to the need for developing low-cost safety-critical computer-based applications in fields such as automotive, biomedics, and telecommunications. Therefore, several new approaches to detect, and when possible correct, transient and permanent faults in the hardware have been recently proposed. These approaches are innovative (with respect to those proposed in the past) since they are of higher applicability (often starting from the source-level code of an application) and generality, being capable of coping with many different fault types. The book presents the theory behind software-implemented hardware fault tolerance, as well as the practical aspects related to put it at work on real examples. By evaluating accurately the advantages and disadvantages of the already available approaches, the book provides a guide to developers willing to adopt software-implemented hardware fault tolerance in their applications. Moreover, the book identifies open issues for researchers willing to improve the already available techniques.
Category: Technology. ISBN: 9780387260600

PC Hardware in a Nutshell

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PC Hardware in a Nutshell is the practical guide to buying, building, upgrading, and repairing Intel-based PCs. A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information, including how-to advice for specific components, ample reference material, and a comprehensive case study on building a PC.In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance. Special emphasis is given to upgrading and troubleshooting existing equipment so you can get the most from your existing investments.This new edition is expanded to include: Detailed information about the latest motherboards and chipsets from AMD, Intel, SiS, and VIA Extensive coverage of the Pentium 4 and the latest AMD processors, including the Athlon XP/MP Full details about new hard drive standards, including the latest SCSI standards, ATA/133, Serial ATA, and the new 48-bit "Big Drive" ATA interface Extended coverage of DVD drives, including DVD-RAM, DVD-R/RW, and DVD+R/RW Details about Flat Panel Displays, including how to choose one (and why you might not want to) New chapters on serial communications, parallel communications, and USB communications (including USB 2.0) Enhanced troubleshooting coverage PC Hardware in a Nutshell , 3rd Edition provides independent, useful and practical information in a no-nonsense manner with specific recommendations on components. Based on real-world testing over time, it will help you make intelligent, informed decisions about buying, building, upgrading, and repairing PCs in a cost effective manner that will help you maximize new or existing computer hardware systems. It's loaded with real-world advice presented in a concise style that clearly delivers just the information you want, without your having to hunt for it.
Category: Computers. ISBN: 9780596005139

Plunkett's Computers, Hardware & Software Industry Almanac 2019

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A complete market research guide to the InfoTech industry—for strategic planning, competitive intelligence, employment searches or financial research. Contains computer, software, network and peripherals trends analysis; statistical tables; and a glossary. Includes our famous profiles of the 500 top global InfoTech firms, public and private, U.S. and international.
Category: Business. ISBN: 9781628314847
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