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Voice Application Development for Android

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This book will give beginners an introduction to building voice-based applications on Android. It will begin by covering the basic concepts and will build up to creating a voice-based personal assistant. By the end of this book, you should be in a position to create your own voice-based applications on Android from scratch in next to no time.Voice Application Development for Android is for all those who are interested in speech technology and for those who, as owners of Android devices, are keen to experiment with developing voice apps for their devices. It will also be useful as a starting point for professionals who are experienced in Android application development but who are not familiar with speech technologies and the development of voice user interfaces. Some background in programming in general, particularly in Java, is assumed.
Category: Computers. ISBN: 9781783285297

Learn Java for Android Development

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Learn Java for Android Development, Third Edition , is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book’s 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey.
Category: Computers. ISBN: 9781430264545

Learn Java for Android Development

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Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer's chances of succeeding as an Android app developer. Each of the book's 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android .
Category: Computers. ISBN: 9781430257226

Android Phones & Tablets For Dummies

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Outsmart your new Android Getting a smartphone or tablet can be intimidating for anyone, but this user-friendly guide is here to help you to get the most out of all your new gadget has to offer! Whether you're upgrading from an older model or totally new to the awesome world of Androids, this book makes it easier than ever to get up and running with the latest technology. From setup and configuration to taking advantage of all those intricate bells and whistles, Android Phones & Tablets For Dummies helps you unleash everything your Android can do for you. If you're looking to use your phone or tablet for texting, emailing, accessing the Internet, or anything in between, you'll want to keep this go-to reference close by every step of the way. Make sense of the phone features Find your way around with navigation Capture moments on the camera Seamlessly sync with a PC or Mac Who needs a headache when dealing with a new device? This book makes it totally pain free!
Category: Computers. ISBN: 9781119453857

Android Wireless Application Development Volume II Barnes & Noble Special Edition

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Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. To accommodate their extensive new coverage, the authors have split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, covers hot topics ranging from tablet development to protecting against piracy, and demonstrates advanced techniques for everything from data integration and UI development to in-app billing. Every chapter has been thoroughly updated to reflect the latest SDKs, tools, and devices. The sample code has been completely overhauled and is available on the CD. Drawing on decades of in-the-trenches experience as professional mobile developers, the authors also provide even more tips and best practices for highly efficient development. This new edition covers Advanced app design with async processing, services, SQLite databases, content providers, intents, and notifications Sophisticated UI development, including input gathering via gestures and voice recognition Developing accessible and internationalized mobile apps Maximizing integrated search, cloud-based services, and other exclusive Android features Leveraging Android 4.0 APIs for networking, web, location services, the camera, telephony, and hardware sensors Building richer apps with 2D/3D graphics (OpenGL ES and RenderScript), animation, and the Android NDK Tracking app usage patterns with Google Analytics Streamlining testing with the Android Debug Bridge This book is an indispensable resource for every intermediate- to advanced-level Java developer now participating in Android development and for every seasoned mobile developer who wants to take full advantage of the newest Android platform and hardware. This book includes a fully functional application and two exclusive appendices: a rundown of the Java syntax commonly used in Android and a walkthrough of the application. About the CD-ROM : The accompanying CD-ROM contains all the sample code that is presented in the book, organized by chapter.
Category: Technology. ISBN: 9780321814975

The Rough Guide to Android Phones and Tablets

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The Rough Guide to Android Phones and Tablets is a must-have introduction for anyone picking up a new Android device. Written for the new Android 4 platform, the book covers everything you need to know to make the most from your new device, from the basics right through to advanced techniques and tricks. We've tried and tested thousands of apps across a full range of categories and bring you 100 of the best, complete with codes you can scan into your Android device to grab the app straight from the book. Now available in ePub format.
Category: Technology. ISBN: 9781409358060

Rhodes Framework for Android Platform and BlackBerry Smartphones

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The Rhodes framework offers several advantages over other mobile frameworks. Some of the unique features of the Rhodes frameworks are as follows: - The only smartphone framework to offer support for the Model View Controller pattern - The only smartphone framework to offer support for the Object-Relational manager -The only smartphone framework to offer offline, disconnected access to data with the Rho-Synch server - The only smartphone framework to support all mobile devices including Android, BlackBerry, iPhone, Symbian, and Windows - Provides Ruby implementations for all smartphone device operating systems -Provides a web-based Integrated Development Environment for developing mobile applications for all smartphone platforms with the RhoHub development service This book discusses developing Rhodes applications for Android and the BlackBerry platform, as these are the two most commonly used mobile platforms. For each,an application for creating a catalog and another application for getting RSS feed will be developed.
Category: Technology. ISBN: 9781461435785

Web Geek's Guide to the Android-Enabled Phone

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Web Geek's Guide to the Android-Enabled Phone Covers Android 1.5 Make the Most of Your Android-Enabled Phone! Out of the way BlackBerry. Move over iPhone. There's a more intelligent alternative to the same old smartphone. Google's Android mobile phone platform has all the capabilities of these phones and more. With this book, you'll unlock every bit of power that's built into the Android phone and learn how to take advantage of the incredibly innovative Android applications pouring into the marketplace. You'll even learn how to build (and sell) your own new applications. You'll begin with a quick, practical tour of the first Android phonethe T-Mobile G1. You won't just learn how to use your Android phone's built-in applications, you'll also learn tips and tricks that'll make you a power user, fast! From email and YouTube to Google Maps and GPS, if Android can do it, this book will help you do it even better. Are you inspired by Android's great apps? Create your own! This book gets you started with a complete introduction to Google's powerful, free Android development toolset! Covers all this, and more... Get online with Android's built-in web browser Connect via Gmail Mobileor any other email service you like Use Android's core applications, including Contacts, Calendar, Alarm, Calculator, and Camera Have fun with Android: from music and video to the hottest games Add new capabilities to your Android phone using third-party applications Build your own Android applications including: design tips, tools, coding explanations, and instructions for publishing via the Android market Learn time-saving Android keyboard shortcuts Troubleshoot problems with your Android phone, step-by-step
Category: Technology. ISBN: 9780789739728

OpenCV Android Programming By Example

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Develop vision-aware and intelligent Android applications with the robust OpenCV library About This Book: This is the most up-to-date book on OpenCV Android programming on the market at the moment. There is no direct competition for our title.; Based on a technology that is increasing in popularity, proven by activity in forums related to this topic.; This book uniquely covers applications such as the Panoramic viewer and Automatic Selfie, among others. Who This Book Is For. If you are an Android developer and want to know how to implement vision-aware applications using OpenCV, then this book is definitely for you. It would be very helpful if you understand the basics of image processing and computer vision, but no prior experience is required What You Will Learn: Identify and install all the elements needed to start building vision-aware Android applications; Explore image representation, colored and gray scale; Recognize and apply convolution operations and filtering to deal with noisy data; Use different shape analysis techniques; Extract and identify interest points in an image; Understand and perform object detection; Run native computer vision algorithms and gain performance boosts In Detail. Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm. Style and approach. An easy-to-follow tutorial packed with hands-on examples. Each topic is explained and placed in context, and the book supplies full details of the concepts used for added proficiency.
Category: Computers. ISBN: 9781783550593

Cardboard VR Projects for Android

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Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book: Learn how to build practical applications for Google's popular DIY VR headset; Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries; The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For. The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn: Build Google Cardboard virtual reality applications; Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects; Employ Android Studio, Android SDK, and the Java language in a straightforward manner; Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life; Implement user interface techniques for menus and gaze-based selection within VR; Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences; Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail. Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Style and approach. This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.
Category: Computers. ISBN: 9781785887871
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