If you enjoy trains, the history of trains you definitely need to check out our games. There are train driving games galore at this website. Even if you may not be interested in train games, maybe you have a child, niece, nephew, cousin or sibling that may be interested. Also remember to check out the site for other links to games that suite your interest. http://www.traindrivinggames.net/
Uploaded by traindrivinggames on 01/22/2013
Digital publication details: 1 page.
Issue 121 of Develop, the games development magazine, published October 2011. www.develop-online.net - This month's cover features Epic Games' design director Cliff Bleszinski, who offers candid advice on standing out in the games industry. The issue also explores opportunities that come from in-game payments, as well as a comprehensive look at Scotland's game development sector. We also pay a visit to PopCap after EA's billion dollar acquisition of the company. There's also all the latest news, tools, tech and service news, and opinion from industry leaders. Develop is the leading industry publication for game design, coding, art, audio and business.
Uploaded by develop on 10/01/2011
Digital publication details: 68 pages.
With a game like Happy Aquarium, you’ll find yourself frequently stuck in hard places where you must determine how to progress. From the way you choose your fish to the different levels you’ll be driving towards, you need to be sure that you can maintain your strategies over a long period of time. One of the fun things that CrowdStar has made easy to integrate into these strategies is to train your fish. If you are one of those people who love to train your fish but are having trouble doing it, here are some tips to help make the process much easier.
Uploaded by mishm on 02/21/2010
Digital publication details: 1 pages.
Issue 102 of the global game development magazine Develop. This month: our guide to getting and keeping a job in the games industry, a look inside the MMO powerhouse Jagex, Epic talks UE3 on mobile devices, and we take a peek into the music composition process for Ubisoft's killer Assassin's Creed II.
Uploaded by develop on 02/04/2010
Digital publication details: 60 pages.
Issue 118 of Develop, the games development magazine, published July 2011. www.develop-online.net This month's cover feature explores the unique way Michel Ancel's Rayman Origins was built at Ubisoft. We also speak to Sony's top brass about PS Vita game development, and interview Irrational on its promising project Bioshock Infinite. Mobile developers will find a seven-page guide too. There's also all the latest news, tools, tech and service news, and opinion from industry leaders. Develop is the leading industry publication for game design, coding, art, audio and business.
Uploaded by develop on 07/06/2011
Digital publication details: 84 pages.
Issue 98 of the European game development magazine Develop. This issue features Channel 4, Crytek, Guerrilla Games, Media Molecule and much more.
Uploaded by develop on 09/06/2009
Digital publication details: 68 pages.
Special Feature for the Alltech FEI World Equestrian Games—Kentucky 2010
Uploaded by equinecanada on 03/19/2013
Digital publication details: 53 pages.
debate's second themed issue - the minorities issue. Brought to you by AuSM.
Uploaded by ausm on 04/24/2010
Digital publication details: 36 pages.
A HobbyTown USA® Publication
Uploaded by hobbytown on 12/05/2011
Digital publication details: 42 pages.
Computer Games Magazine is the premier publication for gaming aficionados.It is a magazine with a lighthearted but definitive flair. It has a traditionand reputation for quality, wit, and style. Each issue is loaded with entertaining,in-depth, and intelligent reporting on the hottest videogame productsand trends. The online component of the magazine
Uploaded by polaris_media on 01/31/2007
Digital publication details: 100 pages.