The relentless pursuit of industrial efficiency no longer yields the profits it once did because it requires a level of business predictability that no longer exists. Instead, the Internet and global video and telecom systems provide a massive and continuous flow of data that causes the whole world to behave like a giant stock market, with all the volatility and uncertainty that goes along with such markets. Responsiveness now trumps efficiency. By being responsive to the evolving needs and desires of specific groups of customers, companies can wrap their products and services in a tailored blanket of value-added services to consistently earn an additional four percent or more gross margin than they would otherwise earn for the product or service alone. This customer and market specialization is the most promising and the most sustainable source of profits in our fluid, real-time economy. Part of the Microsoft Executive Leadership Series, Business Agility discusses the three fundamental process loops that drive an agile enterprise and how they work together to deliver the responsiveness that generates profits in a high-change economy. Providing strategies for innovative and pragmatic use of people, process, and technology to drive operations in an agile enterprise, this book reveals the principles of the agile enterprise, backed by real-world case studies from the author's own experience. Michael Hugos is a speaker, writer, and practitioner in IT and business agility, and agile system development methods. He writes a column for Computerworld and a blog titled "Doing Business in Real Time" for CIO magazine.
Published by John Wiley and Sons on 03/04/2009
Book details: 208 pages.
Expert advice from Coca-Cola’s Vice President of Innovation and Entrepreneurship: Learn how the world’s largest beverage brand uses design to grow its business by combining the advantages of a large-scale company with the agility of a nimble startup. Every company needs both scale and agility to win. From a fledging startup in Nepal, to a century-old multinational in New York, scale and agility are two qualities that are essential to every company’s success. Start-ups understand agility. They know just when to pivot to stay alive. But what they haven’t mastered yet is how to stabilize their business model so they can move to the next stage and become full-fledged companies. And well-established companies know scale. They are successful because they know how to leverage size with a high degree of effectiveness and efficiency. But what worries them most is staying competitive in a world of increasing uncertainty and change, complicated by upstarts searching for ways to disrupt the industry. So what is the key to creating the kind of scale and agility necessary to stay competitive in this day and age? The answer is design. In Design to Grow, a Coca-Cola senior executive shares both the successes and failures of one of the world’s largest companies as it learns to use design to be both agile and big. In this rare and unprecedented behind-the-scenes look, David Butler and senior Fast Company editor, Linda Tischler, use plain language and easy-to-understand case studies to show how this works at Coca-Cola—and how other companies can use the same approach to grow their business. This book is a must-read for managers inside large corporations as well as entrepreneurs just getting started.
Published by Simon and Schuster on 02/10/2015
Book details: 256 pages.
This volume contains papers presented at the International Conference on Software Process (ICSP 2007) held in Minneapolis, USA, May 19-20, 2007. ICSP 2007 c- prised two successful series of process-related workshops, the International Workshop on Software Process Simulation and Modeling (ProSim) and the Software Process Workshop (SPW). The theme of ICSP 2007 was “Coping with Software Process Dynamics and Ag- ity. ” Software developers work in a dynamic context of frequently changing te- nologies and limited resources. Globally distributed development teams are under ever-increasing pressure to deliver their products more quickly and with higher levels of quality. At the same time, global competition is forcing software development organizations to cut costs by rationalizing processes, outsourcing part or all of their activities, reusing existing software in new or modified applications and evolving existing systems to meet new needs, while still minimizing the risk of projects failing to deliver. To address these difficulties, new or modified processes are emerging, including agile methods and plan-based product line development. Open source, COTS and community-developed software are becoming more popular. Outsourcing coupled with 24/7 development demand well-defined processes to support the - ordination of organizationally and geographically separated teams. The increasing challenges faced by the software industry combine to increase - mands on software processes. ICSP 2007 was a continuation of two successful series of process-related wo- shops, ProSim (Software Process Simulation and Modeling Workshop) and SPW (Software Process Workshop).
Published by Springer Science & Business Media on 05/02/2007
Book details: 346 pages.
Speed kills! Indeed. Speed in soccer can be a potent weapon in matches. With the game offering so many different systems of play, the Speed of Play system used by so many professional and top-level amateur teams can be taught to youth teams. Using the Total Soccer Fitness & Training’s “Speed of Play Coaching Pyramid,” this book can show coaches how to teach the Speed of Play system to their players using myriad Speed, Agility, and Quickness (SAQ) drills and concepts. Players can be coached to become faster both with and without the ball. And using the Total Soccer Fitness & Training’s “Building Blocks to Player Development,” this book shows how to incorporate individual and small-group into a team environment.
Published by Page Publishing Inc on 03/23/2016
Book details: 346 pages.
This title introduces young dog lovers to the sport of dog agility, covering everything from the history of the sport to conditioning, training, and competing. The title features informative sidebars, exciting photos, a photo diagram, and a glossary. Aligned to Common Core Standards and correlated to state standards. SportsZone is an imprint of Abdo Publishing, a division of ABDO.
Published by Sportszone on 12/15/2018
Book details: 32 pages.
5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.
Published by Rico Publications
Book details: 32 pages.
Rather than deciding whether or not to get involved in global sourcing, many companies are facing decisions about whether or not to apply agile methods in their distributed projects. These companies are often motivated by the opportunities to solve the coordination and communication difficulties associated with global software development. Yet while agile principles prescribe close interaction and co-location, the very nature of distributed software development does not support these prerequisites. Šmite, Moe, and Ågerfalk structured the book into five parts. In “Motivation” the editors introduce the fundamentals of agile distributed software development and explain the rationale behind the application of agile practices in globally distributed software projects. “ Transition” describes implementation strategies, adoption of particular agile practices for distributed projects, and general concepts of agility. “Management” details practical implications for project planning, time management, and customer and subcontractor interaction. “Teams” discusses agile distributed team configuration, effective communication and knowledge transfer, and allocation of roles and responsibilities. Finally, in the “Epilogue” the editors summarize all contributions and present future trends for research and practice in agile distributed development. This book is primarily targeted at researchers, lecturers, and students in empirical software engineering, and at practitioners involved in globally distributed software projects. The contributions are based on sound empirical research and identify gaps and commonalities in both the existing state of the art and state of the practice. In addition, they also offer practical advice through many hints, checklists, and experience reports. Questions answered in this book include: What should companies expect from merging agile and distributed strategies? What are the stumbling blocks that prevent companies from realizing the benefits of the agile approach in distributed environments, and how can we recognize infeasible strategies and unfavorable circumstances? What helps managers cope with the challenges of implementing agile approaches in distributed software development projects? How can distributed teams survive the decisions taken by management and become efficient through the application of agile approaches?
Published by Springer Science & Business Media on 05/17/2010
Book details: 341 pages.
This particular activity possesses multi-faceted aspects. It basically is a fun activity, which may simultaneously work as an excellent stress buster. It also has been proved to be an effective approach to achieve towering levels of physical fitness, along with being a helpful tool for social interaction. The activity is ideal for both the kids and the grownups, alike. Given the fact that the activity is steadily gaining popularity in all corners of the world these days, this book has been furnished with the aim to uncover every possible aspect relevant to it. Starting right from the origin of Slacklining to its brief explanation, fundamental know-how of the activity, necessary equipment and their setups, required accessories, etc. Even topics on Slackline tricks and injuries, competitions and communities and Slacklining as a fitness regimen, have been incorporated here.
Published by Booktango on 12/06/2013
Book details: 341 pages.
Brain Training is an easy-to-digest collection of puzzles and tips to help exercise the brain and keep the cognitive faculties razor-sharp. Brain Training covers key areas of brain function, including memory, perception, problem-solving, verbal reasoning, and the body (how diet, exercise, meditation and other physical and mental fillips can raise brainpower). Each chapter then concentrates on a specific brain function, beginning with a lively explanation of how it works and then offers the most effective prescriptions available to exercise that particular mental function. For those who are struggling with memory, those having trouble learning new things, or those facing the pressures of exams - in fact, by anyone who wishes to maximize their cognitive potential - Brain Training is an indispensable resource to get the flabbiest brain fighting fit once again.
Published by Penguin on 12/21/2009
Book details: 192 pages.
Published by Ulysses Press on 06/01/2009
Book details: 176 pages.