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Nonlinear Programming
Nonlinear Programming contains the proceedings of a Symposium on Nonlinear Programming held in Madison, Wisconsin on May 4-6, 1970. This book emphasizes algorithms and related theories that lead to efficient computational methods for solving nonlinear programming problems. This compilation consists of 17 chapters. Chapters 1 to 9 are concerned primarily with computational algorithms, while Chapters 10 to 13 are devoted to theoretical aspects of nonlinear programming. Certain applications of nonlinear programming are considered in Chapters 14 to 17. The algorithms for nonlinear constraint problems, investigation of convergence rates, and use of nonlinear programming for approximation are also covered in this text. This publication is a good source for students and researchers concerned with nonlinear programming.
Category: Mathematics. ISBN: 9780125970501

Film Programming
This book explores artistic choices in the field of cinema exhibition, focusing on film theatres, film festivals, and film archives, setting the various issues of film curating in their international context. The availability of artistic and commercial film has increased overwhelmingly as a result of the digitization of the infrastructure of distribution and exhibition; in this overflow of supply a reasoned and well-grounded selection is necessary more than ever. The conventional structures of the film trade are in a process of transformation and, in the digital age, supply and demand can meet without the intervention of traditional gatekeepers; everybody can be a film curator, in a passive or active way. This volume addresses three kinds of readers: those who want to become film curators themselves, or do research of the phenomenon of film curating, and those who are critical cinema visitors who want to investigate the story behind the process of selection of the available film supply and the way to present these films.
Category: Performing Arts. ISBN: 9780231174596

Programming Windows
Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windowsone of the most popular programming books of all timeto show developers how to use existing skills and tools to build Windows 8 apps. Programming Windows , Sixth Edition focuses on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book also provides C++ code samples. The Sixth Edition is organized in two parts: Part I, Elementals, begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, templates, asynchronous processing, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls. Part II, Specialties, explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors (GPS and orientation), text, obtaining input from the stylus (including handwriting recognition), accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store.
Category: Computers. ISBN: 9780735671768

Multidimensional Programming
This book describes a powerful language for multidimensional declarative programming called Lucid. Lucid has evolved considerably in the past ten years. The main catalyst for this metamorphosis was the discovery that Lucid is based on intensional logic, one commonly used in studying natural languages. Intensionality, and more specifically indexicality, has enabled Lucid to implicitly express multidimensional objects that change, a fundamental capability with several consequences which are explored in this book. The author covers a broad range of topics, from foundations to applications, and from implementations to implications. The role of intensional logic in Lucid as well as its consequences for programming in general is discussed. The syntax and mathematical semantics of the language are given and its ability to be used as a formal system for transformation and verification is presented. The use of Lucid in both multidimensional applications programming and software systems construction (such as a parallel programming system and a visual programming system) is described. A novel model of multidimensional computation--education--is described along with its serendipitous practical benefits for harnessing parallelism and tolerating faults. As the only volume that reflects the advances over the past decade, this work will be of great interest to researchers and advanced students involved with declarative language systems and programming.
Category: Computers. ISBN: 9780195075977

Logic Programming
This book constitutes the refereed proceedings of the 25th International Conference on Logic Programming, ICLP 2009, held in Pasadena, CA, USA, in July2009. The 29 revised full papers together with 9 short papers, 4 invited talks, 4 invited tutorials, and the abstracts of 18 doctoral consortium articles were carefully reviewed and selected from 69 initial submissions. The papers cover all issues of current research in logic programming, namely semantic foundations, formalisms, nonmonotonic reasoning, knowledge representation, compilation, memory management, virtual machines, parallelism, program analysis, program transformation, validation and verification, debugging, profiling, concurrency, objects, coordination, mobility, higher order, types, modes, programming techniques, abductive logic programming, answer set programming, constraint logic programming, inductive logic programming, alternative inference engines and mechanisms, deductive databases, data integration, software engineering, natural language, web tools, internet agents, artificial intelligence, bioinformatics.
Category: Computers. ISBN: 9783642028458

Distributed Programming
Distributed Programming: Theory and Practice presents a practical and rigorous method to develop distributed programs that correctly implement their specifications. The method also covers how to write specifications and how to use them. Numerous examples such as bounded buffers, distributed locks, message-passing services, and distributed termination detection illustrate the method. Larger examples include data transfer protocols, distributed shared memory, and TCP network sockets. Distributed Programming: Theory and Practice bridges the gap between books that focus on specific concurrent programming languages and books that focus on distributed algorithms. Programs are written in a "real-life" programming notation, along the lines of Java and Python with explicit instantiation of threads and programs.Students and programmers will see these as programs and not "merely" algorithms in pseudo-code. The programs implement interesting algorithms and solve problems that are large enough to serve as projects in programming classes and software engineering classes. Exercises and examples are included at the end of each chapter with on-line access to the solutions. Distributed Programming: Theory and Practice is designed as an advanced-level text book for students in computer science and electrical engineering. Programmers, software engineers and researchers working in this field will also find this book useful.
Category: Computers. ISBN: 9781461448808

iOS Programming
Updated for Xcode 8, Swift 3, and iOS 10, iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS training and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Category: Computers. ISBN: 9780134682334

C++ Programming
What do Adobe, Microsoft,, and Google have in common? They all use C++ to develop products and provide services! As one of the world's most popular programming languages, C++ opens up a world of possibilitiesif you're willing to learn it! This guide makes that task easy by tackling both object-oriented programming principles and the ABCs of C++ itself through a series of task-based lessons that employ friendly language and a plethora of visual aids to explain every aspect of the development language. From basic syntax and data types to working with numbers, characters, loops, and arrays, master programmers Larry Ullman and Andreas Signer cover all the C++ fundamentals at just the level of detail you require. Using examples tested on Windows, Unix, and Mac OS X operating systems, this streamlined guide prepares you to start developing C++ apps for any platform. Throughout, you'll find the tips, techniques, and sound real-world advice that have made Visual QuickStart Guides the No. 1 training source for today's tech warriors!
Category: Computers. ISBN: 9780321356567

Programming Erlang
A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition of the bestselling Programming Erlang , you'll learn how to write parallel programs that scale effortlessly on multicore systems. Using Erlang, you'll be surprised at how easy it becomes to deal with parallel problems, and how much faster and more efficiently your programs run. That's because Erlang uses sets of parallel processes -not a single sequential process, as found in most programming languages. Joe Armstrong, creator of Erlang, introduces this powerful language in small steps, giving you a complete overview of Erlang and how to use it in common scenarios. You'll start with sequential programming, move to parallel programming and handling errors in parallel programs, and learn to work confidently with distributed programming and the standard Erlang/Open Telecom Platform (OTP) frameworks. You need no previous knowledge of functional or parallel programming. The chapters are packed with hands-on, real-world tutorial examples and insider tips and advice, and finish with exercises for both beginning and advanced users. The second edition has been extensively rewritten. New to this edition are seven chapters covering the latest Erlang features: maps, the type system and the Dialyzer, WebSockets, programming idioms, and a new stand-alone execution environment. You'll write programs that dynamically detect and correct errors, and that can be upgraded without stopping the system. There's also coverage of rebar (the de facto Erlang build system), and information on how to share and use Erlang projects on github, illustrated with examples from cowboy and bitcask. Erlang will change your view of the world, and of how you program. What You Need The Erlang/OTP system. Download it from
Category: Computers. ISBN: 9781937785536

Programming Phoenix
Don't accept the compromise between fast and beautiful: you can have it all. Phoenix creator Chris McCord, Elixir creator Jose Valim, and award-winning author Bruce Tate walk you through building an application that's fast and reliable. At every step, you'll learn from the Phoenix creators not just what to do, but why. Packed with insider insights, this definitive guide will be your constant companion in your journey from Phoenix novice to expert, as you build the next generation of web applications. Phoenix is the long-awaited web framework based on Elixir, the highly concurrent language that combines a beautiful syntax with rich metaprogramming. The authors, who developed the earliest production Phoenix applications, will show you how to create code that's easier to write, test, understand, and maintain. The best way to learn Phoenix is to code, and you'll get to attack some interesting problems. Start working with controllers, views, and templates within the first few pages. Build an in-memory repository, and then back it with an Ecto database layer. Learn to use change sets and constraints that keep readers informed and your database integrity intact. Craft your own interactive application based on the channels API for the real-time, high-performance applications that this ecosystem made famous. Write your own authentication components called plugs, and even learn to use the OTP layer for monitored, reliable services. Organize your code with umbrella projects so you can keep your applications modular and easy to maintain. This is a book by developers and for developers, and we know how to help you ramp up quickly. Any book can tell you what to do. When you've finished this one, you'll also know why to do it. What You Need: To work through this book, you will need a computer capable of running Erlang 17 or better, Elixir 1.1, or better, Phoenix 1.0 or better, and Ecto 1.0 or better. A rudimentary knowledge of Elixir is also highly recommended.
Category: Computers. ISBN: 9781680501452
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