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Stroustrup

https://www.kobo.com/us/en/ebook/stroustrup...
The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rew

Programming

https://www.kobo.com/us/en/ebook/programming-1...
An Introduction to Programming by the Inventor of C++* *Preparation for Programming in the Real WorldThe book assumes that you aim eventually to write non-trivial programs, whether for work in software development or

Programming

https://www.kobo.com/us/en/ebook/programming...
An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real WorldThe book assumes that you aim eventually to write non-trivial programs, whether for work in software de

A Tour of C++

https://www.kobo.com/us/en/ebook/a-tour-of-c...
The C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, thoroughly covers the details of this language an

A Tour of C++

https://www.kobo.com/us/en/ebook/a-tour-of-c-2...
The C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, thoroughly covers the details of this language an

The C++ Programming Language

https://www.kobo.com/us/en/ebook/the-c-programming-language-...
The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rew

C++

https://www.kobo.com/us/en/ebook/c...
C++ Type system Programming paradigm Programming language Bjarne Stroustrup C (programming language) Increment and decrement operators Application software GNU Compiler Collection Visual C++ Intel C++ Compiler C++Builder CPU design Hardware description language High-level synthesis Virtual function Operator overloading Multiple inheritance Template (C++) Exception handling Oracle Solaris Studio Embedded C++ Managed Extensions for C++ C++/CLI C++/CX Simula Ada (programming language) ALGOL 68 CLU (programming language) ML (programming language) Perl LPC (programming language) Lua (programming language) Pike (programming language) Java (programming language) PHP D (programming language) C99 C Sharp (programming language) Falcon (programming language) Cross-platform Unix Distributed computing The C++ Programming Language Namespace (computer science) Boolean data type Input/output (C++) Naming convention C++ Technical Report 1 The Design and Evolution of C++ Procedural programming Abstractio

Introdução à Programação Orientada a Objetos Com C++

https://www.kobo.com/us/pt/ebook/introducao-a-programacao-or...
Programação orientada a objetos (POO) é um paradigma de programação que permite os programadores raciocinar e solucionar problemas em termos de objetos, os quais estão diretamente associados às entidades ou 'coisas' reais. E, como resultado desse mapeamento natural, o programador pode se concentrar mais na solução do problema em vez de tentar vislumbrar o sistema como um conjunto de funções e dados. POO é uma forma natural e lógica pela qual os seres humanos e, especificamente, os programadores raciocinam. Neste livro, a linguagem C++ desenvolvida por Bjarne Stroustrup (Bell Labs) é empregada. Embora C++ mantenha semelhanças com a linguagem C, ela oferece menor possibilidade de erros comparativamente. Além disso, provê suporte a polimorfismo, herança e ocultação de dados, dentre outras características. Todos esses recursos são exercitados na prática com mais de 100 programas exemplos de acesso exclusivo ao leitor no site www. elsevier.com. br.

Visionäre der Programmierung - Die Sprachen und ihre Schöpfer

https://www.kobo.com/us/de/ebook/visionare-der-programmierun...
In Visionäre der Programmierung - Die Sprachen und ihre Schöpfer werden exklusive Interviews mit den Entwicklern von historischen wie auch von hoch aktuellen Programmiersprachen veröffentlicht. In dieser einzigartigen Zusammenstellung erfahren Sie über die Hintergründe, die zu den spezifischen Design-Entscheidungen in den Programmiersprachen geführt haben und über die ursprüngliche Ziele, die die Entwickler im Kopf hatten, als sie eine neue Programmiersprache entwarfen. Ebenso können Sie lesen, wieso Abweichungen zum ursprünglichen Design entstanden und welchen EinfluB die jeweilige Sprache auf die heutige Softwareentwicklung noch besitzt. Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger und Brian Kernighan: AWK Charles Geschke und John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox und Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler und John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo und Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson und James Rumbaugh: UML Anders Hejlsberg: Delphi-Entwickler und führender Entwickler von C#
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