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Sql Mastery: The Masterclass Guide to Become an SQL ExpertMaster The SQL Programming Language In This Ultimate Guide Today!

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Master The SQL Programming Language In This Ultimate Guide Today! Introducing *The SQL Mastery: *The Master Class Guide to Become an SQL Expert. In This Book You Will Learn: The Syntax Used In SQL SQL Statements How To Create A Database in SQL The Data Types Used In SQL SQL Query Types SQL Constraints And Much Much More. Scroll To the Top And press the "Buy Now" button Today!

Scratch Programming Playground

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like:-Maze Runner: escape the maze-Snaaaaaake: gobble apples and avoid your own tail-Asteroid Breaker: smash space rocks-Fruit Slicer: a Fruit Ninja clone-Brick Breaker: a remake of Breakout, the brick-breaking classic-Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn't be dry and dreary. With Scratch Programming Playground, you'll make a game of it! Uses Scratch 2

PROGRAMMING For BEGINNERS

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In this book you will learn:- Everything you need to know about Python: from "Python Syntax "and "The Loops" to "Coding a Full Program".You will learn:- Everything you need to know about Java: from the "Conditional Statements" to "Interfaces and Inheritance"You will learn:- Everything you need to know about Html & CSS: "The Fundamentals 1,2,3" of Html and CSS in depth

Python Programming

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★★★★★LEARNING STARTS WITH VIEWING THE WORLD DIFFERENTLY.★★★★★ Knowledge flow - A mobile learning platform provides Apps and Books. Knowledge flow provides learning book of Python Programming. This book is for all information technology, computer science and engineering students and professionals across the world. Python is a growingly popular programming language and this python programming book is the best book for beginners that learn the principles of python programming through example programs. Contents: 1. Introduction to Python Programming 2. Pythons Basic Syntax 3. Variable types 4. Basic Operators 5. Decision making of Python 6. Pythons dictionary 7. Python Date and Time 8. Python functions 9. Python Files I/O 10. Operating System methods To find more education books, visit here http://knowledgeflow. in/books.

Database Programming Using Matlab

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Learn how to build Matlab program with database interaction. If you have experience with database, this book will help you how to write Matlab and to access database server. This book covers three database servers: MySQL, SQL Server, and Oracle. *TOC* 1. Preparing Development Environment 1.1 Database Toolbox 1.2 Testing Environment 2. Hello World - Connecting to Database Server 2.1 Database Configuration 2.1.1 MySQL 2.1.2 Microsoft SQL Server 2.1.3 Oracle 2.2 Connectivity Testing 2.2.1 Testing for Matlab and MySQL 2.2.2 Testing for Matlab and Microsoft SQL Server 2.2.3 Testing for Matlab and Oracle 3. Database Table Operations 3.1 What are Table Operations? 3.2 Inserting Data 3.3 Reading Data 3.4 Updating Data 3.5 Deleting Data 3.6 Finding Data 4. Stored Procedures 4.1 Creating Stored Procedure 4.1.1 MySQL 4.1.2 SQL Server 4.1.3 Oracle 4.2 Executing a Stored Procedure 4.2.1 MySQL and MS SQL Server 4.2.2 Oracle 4.3 Stored Procedure with Parameters 4.3.1 Creating A Stored Procedure 4.3.2 Executing Matlab and MySQL/SQL Server 4.3.3 Executing Matlab and Oracle 5. Working with Image and Binary Data 5.1 Image and Binary Data 5.2 Inserting Data 5.3 Reading Data 6. Transactions 6.1 What is a Transaction? 6.2 Case 1 - Transaction without Committing 6.3 Case 2 - Transaction with Committing 6.4 Case 3 - Rollback

Assembly Language Programming

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ARM designs the cores of microcontrollers which equip most "embedded systems" based on 32-bit processors. Cortex M3 is one of these designs, recently developed by ARM with microcontroller applications in mind. To conceive a particularly optimized piece of software (as is often the case in the world of embedded systems) it is often necessary to know how to program in an assembly language. This book explains the basics of programming in an assembly language, while being based on the architecture of Cortex M3 in detail and developing many examples. It is written for people who have never programmed in an assembly language and is thus didactic and progresses step by step by defining the concepts necessary to acquiring a good understanding of these techniques.

Computer Organization and Assembly Language Programming

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Computer Organization and Assembly Language Programming deals with lower level computer programming-machine or assembly language, and how these are used in the typical computer system. The book explains the operations of the computer at the machine language level. The text reviews basic computer operations, organization, and deals primarily with the MIX computer system. The book describes assembly language programming techniques, such as defining appropriate data structures, determining the information for input or output, and the flow of control within the program. The text explains basic I/O programming concepts, technique of interrupts, and an overlapped I/O. The text also describes the use of subroutines to reduce the number of codes that are repetitively written for the program. An assembler can translate a program from assembly language into a loader code for loading into the computer's memory for execution. A loader can be of several types such as absolute, relocatable, or a variation of the other two types. A linkage editor links various small segments into one large segment with an output format similar to an input format for easier program handling. The book also describes the use of other programming languages which can offer to the programmer the power of an assembly language by his using the syntax of a higher-level language. The book is intended as a textbook for a second course in computer programming, following the recommendations of the ACM Curriculum 68 for Course B2 "Computers and Programming.

Control Language Programming for IBM I

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Covering the basics of Control Language (CL) programming as well as the latest CL features-including new structured-programming capabilities, file-processing enhancements, and the Integrated Language Environment-this resource is geared towards students learning CL. The book guides readers towards a professional grasp of CL techniques, introducing complex processes and concepts through review questions, hands-on exercises, and programming assignments that reinforce each chapter's contents. In addition to 25 chapters that cover CL from start to finish, a comprehensive appendix with condensed references to the most commonly used CL commands is also included along with two additional appendices that cover the essentials of programming tools and debugging.

Control Language Programming for IBM i

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Covering the basics of Control Language (CL) programming as well as the latest CL features-including new structured-programming capabilities, file-processing enhancements, and the Integrated Language Environment-this resource is geared towards students learning CL. The book guides readers towards a professional grasp of CL techniques, introducing complex processes and concepts through review questions, hands-on exercises, and programming assignments that reinforce each chapter's contents. In addition to 25 chapters that cover CL from start to finish, a comprehensive appendix with condensed references to the most commonly used CL commands is also included along with two additional appendices that cover the essentials of programming tools and debugging.

Accelerator Programming Using Directives

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This book constitutes the refereed post-conference proceedings of the 4th International Workshop on Accelerator Programming Using Directives, WACCPD 2017, held in Denver, CO, USA, in November 2017.The 9 full papers presented have been carefully reviewed and selected from 14 submissions. The papers share knowledge and experiences to program emerging complex parallel computing systems. They are organized in the following three sections: applications; environments; and program evaluation.

Modern X86 Assembly Language Programming

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Modern X86 Assembly Language Programming shows the fundamentals of x86 assembly language programming. It focuses on the aspects of the x86 instruction set that are most relevant to application software development. The book's structure and sample code are designed to help the reader quickly understand x86 assembly language programming and the computational capabilities of the x86 platform. Please note: Book appendixes can be downloaded here: http://www. apress.com/9781484200650Major topics of the book include the following: 32-bit core architecture, data types, internal registers, memory addressing modes, and the basic instruction set X87 core architecture, register stack, special purpose registers, floating-point encodings, and instruction set MMX technology and instruction set Streaming SIMD extensions (SSE) and Advanced Vector Extensions (AVX) including internal registers, packed integer arithmetic, packed and scalar floating-point arithmetic, and associated instruction sets 64-bit core architecture, data types, internal registers, memory addressing modes, and the basic instruction set 64-bit extensions to SSE and AVX technologies X86 assembly language optimization strategies and techniques

Modern Assembly Language Programming with the ARM Processor

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Modern Assembly Language Programming with the ARM Processor carefully explains the concepts of assembly language programming, slowly building from simple examples towards complex programming on bare-metal embedded systems. Considerable emphasis is put on showing how to develop good, structured assembly code. More advanced topics, such as fixed and floating point mathematics, optimization, and the ARM VFP and NEON extensions are also covered, helping users understand representations of, and arithmetic operations on, integral and real numbers in any base, gain a basic understanding of processor architectures and instruction sets, write ARM assembly language programs, quickly learn any new assembly language, implement the procedures and mechanisms for handling interrupt processing and performing, interface assembly language with high-level languages such as C/C++, and explore ethical issues involving safety-critical applications. Concepts are illustrated and reinforced with a large number of tested and debugged assembly and C source listingIntended for use on very low-cost platforms, such as the Raspberry Pi or pcDuino, but with the support of a full Linux operating system and development toolsIncludes discussions of advanced topics, such as fixed and floating point mathematics, optimization, and the ARM VFP and NEON extensions

Simply Programming C# and Visual Basic …

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Simply ProgrammingThis is a book that teaches the basics of programming in either Microsoft's C# or Visual Basic or both if so desired. It covers all the basic functions, most variables and up to and including accessing databases from your programs. After buying the book you can "DOWNLOAD" the example project files from; ProgrammingSimplified. Webstarts. comThe objective of the book is to build a basic knowledge of SQL database programming. NOT to cover everything or make you an expert. You will build a relative simple a database with three tables, various data-type of columns, enter data into the database and write "Queries" that extract, manipulate and do calculations with the stored data. The book is available in paperback or e-book versions. The book is available on line from XLibris Publishing Bookstore and other major publishers bookstores including Barnes and Nobles. The downloadable files are in Winzip (Zip) format and will need to be un-zipped to use them.I appreciate the opportunity of sharing what I have learned with you. John Queen

Modern Assembly Language Programming with the ARM Processor

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Modern Assembly Language Programming with the ARM Processor is a tutorial-based book on assembly language programming using the ARM processor. It presents the concepts of assembly language programming in different ways, slowly building from simple examples towards complex programming on bare-metal embedded systems. The ARM processor was chosen as it has fewer instructions and irregular addressing rules to learn than most other architectures, allowing more time to spend on teaching assembly language programming concepts and good programming practice. In this textbook, careful consideration is given to topics that students struggle to grasp, such as registers vs. memory and the relationship between pointers and addresses, recursion, and non-integral binary mathematics. A whole chapter is dedicated to structured programming principles. Concepts are illustrated and reinforced with a large number of tested and debugged assembly and C source listings. The book also covers advanced topics such as fixed and floating point mathematics, optimization, and the ARM VFP and NEONTM extensions. PowerPoint slides and a solutions manual are included. This book will appeal to professional embedded systems engineers, as well as computer engineering students taking a course in assembly language using the ARM processor. Concepts are illustrated and reinforced with a large number of tested and debugged assembly and C source listingIntended for use on very low-cost platforms, such as the Raspberry Pi or pcDuino, but with the support of a full Linux operating system and development toolsIncludes discussions of advanced topics, such as fixed and floating point mathematics, optimization, and the ARM VFP and NEON extensions

Python GUI programming with Tkinter

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Find out how to create visually stunning and feature-rich applications by empowering Python's built-in TKinter GUI toolkitAbout This BookExplore TKinter's powerful features to easily design and customize your GUI applicationLeverage cross-platform development ability of TKinter which gives you the opportunity to release your product to wider audienceInteract with various external modules like cloud storage, REST API, FTP servers etc and integrate them with your applicationWho This Book Is ForThis book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of Python is necessary. What You Will LearnImplement the tools provided by TKinter to design beautiful looking GUIDiscover cross-platform development by minor customizations in your existing applicationVisualize graphs in real time as data comes in using Tkinter's animation capabilitiesUse PostgreSQL authentication to ensure data security for your applicationWrite unit tests to avoid regressions when updating codeIn DetailTkinter is a lightweight, portable and easy to use graphical toolkit available in the Python Standard Library. Due to its simplicity and availability, it is widely used to build GUIs in Python. This book teaches how to design and build a graphical user interface that is functional, appealing, and user-friendly using one of the most powerful language Python and TKinter. Initially, you will be introduced with TKinter and then we will start developing application step-by-step down the coarse of the book. Moving on we will be focusing on this built-in GUI framework package that comes with standard Python distributions. You will learn how to create GUI form and widgets and arrange them using layout managers. As our GUIs keep expanding, using more and more widgets, we start to talk to networks, databases, and graphical libraries that greatly enhance our GUI's functionality. You will leverage the advantage of the cross-platform functionality of TKinter and learn

Super Scratch Programming Adventure! (Covers Version 2)

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Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

QT5 Python GUI Programming Cookbook

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Master over 60 recipes to help you design interactive, smart and cross-platform GUI applicationsAbout This BookBased on the current version of QT, 5 and Python 3.x, Carefully organized instructions to solve problems efficientlySolutions that can be applied to solve real-world problemsWho This Book Is ForThis book is for intermediate Python programmers who wish to enhance their Python skills by writing powerful GUIs in Python using PyQT. What You Will LearnDemonstrate use of basic QT components like Radio button, combo box, sliders etcHandle different signals which are generated on mouse clocks or using spinbox and slidersWork with different QT layouts as per user interface requirementsCreate Custom Widgets and set up customizations in your GUIPerform asynchronous I/O operations and thread handling in python GUISave and load data from database with QT SQL module to communicate with several database APIsUnderstand how to use network concepts, internet browsing and Google maps in UIUse graphics rendering and implement animation to enhance your GUIMake your GUI application compatible to Android and iOS devicesIn DetailPyQT is probably the best cross-platform interface toolkit available right now. It's stable, mature and completely native. If you want control over every aspect of UI elements go with PyQt. This book will guide you from the very basics of creating a fully functional GUI application using PyQT with only a few lines of code. Each and every recipe adds more widgets to the GUIs we are creating. You will learn how easy it is to get started and you might be surprised how advanced you can become in just a short time of coding. While the cookbook recipes all stand on their own, there is a common theme running through all of them. As our GUIs keep expanding, using more and more widgets, we start to talk to networks, databases, and graphical libraries that greatly enhance our GUI's functionality. Next, the book leads you to how to use QT Designer to design user interf

PHP and SQL Server Programming By Example

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This book provides alternative approach to build PHP application with Windows platform and database SQL Server. It describes how to work with PHP and SQL Server and illustrates their use with code examples. The last chapter author explains how PHP to access Windows Azure SQL Database. *TOC* 1. Setup Development Environment 1.1 System Environment 1.2 Deploying PHP on IIS 1.3 SQL Server Driver for PHP 1.4 Database SQL Server 1.5 Development Tools 2. Hello World - PHP and SQL Server 2.1 Connecting to SQL Server 2.2 Creating PHP 2.3 Running 2.4 Windows Authentication 3. CRUD Operations 3.1 CRUD Operations 3.2 Creating Data 3.3 Reading Data 3.4 Update Data 3.5 Deleting Data 4. Working with Image and Blob Data 4.1 Image and Blob Data 4.2 Uploading Image 4.3 Listing Image Data 5. Transaction 5.1 PHP and SQL Server Transaction 5.2 Demo 6. Stored Procedures 6.1 Stored Procedures 6.2 Calling Stored Procedure 6.3 Calling Stored Procedure with Parameter 6.4 Calling Stored Procedure with Input and Output Parameters 7. Windows Azure SQL Database 7.1 Windows Azure SQL Database 7.2 Creating Windows Azure SQL Database 7.3 Connecting to Windows Azure SQL Database 7.4 Inserting Data 7.5 Retrieving Data

Programming the Windows Runtime by Example

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Master Windows 8.1/Windows Runtime Programming Through 80 Expert ProjectsThis is the most complete, hands-on, solutions-focused guide to programming modern Windows applications with the Windows Runtime. Leading Windows development consultants Jeremy Likness and John Garland present easy-to-adapt C# and XAML example code for more than 80 projects. Their real-world application examples help you apply Windows 8.1's best improvements, including large tiles, the new search control, flyouts, command bars, native WinRT networking, and new deployment and sideloading options. Drawing on their pioneering experience, they illuminate key areas of the Windows Runtime API, offering uniquely detailed coverage of encryption, cloud connectivity, devices, printers, and media integration. You'll find cutting-edge tips and tricks available in no other book. This is an indispensable resource for all intermediate-to-advanced Windows developers, and for any architect building desktop, tablet, or mobile solutions with Microsoft technologies. Its focus on both C# and XAML will make it valuable to millions of Windows developers already familiar with Silverlight, WPF, and/or .NET. Coverage includes Creating robust app interfaces with the newest XAML controls, including flyouts and command bars Saving data in a persistent "roaming zone" for syncing across Windows 8.1 devices Using Visual State Manager (VSM) to build apps that adapt to various device resolutions and orientations Integrating virtually any form of data into your apps Connecting with web services, RSS, Atom feeds, and social networks Securing apps via authentication, encrypting, signing, and single sign-on with Microsoft Account, Facebook, Google, and more Leveraging Windows 8.1 media enhancements that improve battery life and app performance Networking more effectively with Windows 8.1's revamped HTTP implementation and new location APIs Using Tiles and Toasts to keep apps alive and connected, even when they aren't running

TypeScript Programming By Example

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TypeScript is an open source programming language developed by Microsoft. It is a superset of JavaScript. This book helps how to get started with TypeScript, for instance preparing environment, learning programming language and interacting with HTML and Node. js. *TOC* 1. Introduction to TypeScript 1.1 Installation 1.2 Development Tools 1.3 Hello World 1.4 Hello TypeScript with Visual Studio 2. TypeScript Programming Language 2.1 Common Rule 2.2 Declaring Variable 2.3 Assigning Variables 2.4 Comment 2.5 Arithmetic Operations 2.6 Mathematical Functions 2.7 Comparison Operators 2.8 Logical Operators 2.9 Increment and Decrement 2.10 Decision 2.10.1 if. then 2.10.2 switch. case 2.11 Iterations 2.11.1 For 2.11.2 While 3. TypeScript Collections and JSON 3.1 Array 3.1.1 Create Array Object 3.1.2 Insert Data 3.1.3 Access Data 3.1.4 Update Data 3.1.5 Remove Data 3.2 Array of Array 3.3 TypeScript JSON 3.3.1 Create JSON Object 3.3.2 Display Data 3.3.3 Access Data 3.3.4 Edit Data 3.4 JSON Array 3.4.1 Create JSON Array 3.4.2 Display Data 3.4.3 Access Data 3.4.4 Edit Data 3.5 Check JSON Attribute 4. Functions 4.1 Creating Function 4.2 Function with Returning Value 4.3 Function with Parameters and Returning Value 4.4 Optional Parameters 4.5 Arrow Function Expression 4.6 Anonymous Function 4.7 Overloading Function 4.8 Callback Function 5. Classes, Interfaces, and Enums 5.1 Classes 5.1.1 Constructor 5.1.2 Properties/Fields 5.1.3 Methods 5.1.4 Inheritance 5.2 Interfaces 5.2.1 Implementation Interface on Class 5.2.2 Interface as Object 5.2.3 Interface as Indexable Object 5.3 Enums 6. String Operations 6.1 Concatenating Strings 6.2 String To Numeric 6.3 Numeric to String 6.4 String Parser 6.5 Check String Data Length 6.6 Copy Data 6.7 Upper and Lower Case Characters 6.8 Getting String Index 6.9 Exploring Characters 7. Error Handling 8. TypeScript and HTML Interaction 8.1 Hello HTML TypeScript 8.2 Working with HTML Input 8.3 TypeScript and jQuery 9. TypeScript and Node. js Interaction 9
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