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ACCESS 2016 PROGRAMMING BY EXAMPLE: with VBA, XML, and ASP

https://www.amazon.com/ACCESS-2016-PROGRAMMING-EXAMPLE-VBA-e...
Updated for Access 2016 and based on the bestselling editions from previous versions, Microsoft Access 2016 Programming by Example with VBA, XML and ASP is a practical how-to book on Access programming, suitable for readers already proficient with the Access user interface (UI). If you are looking to automate Access routine tasks, this book will progressively introduce you to programming concepts via numerous illustrated hands-on exercises. More advanced topics are demonstrated via custom projects. Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to info@merclearning.com). With concise and straightforward explanations, you learn how to write and test your programming code with the built-in Visual Basic Editor; understand and use common VBA programming structures such as conditions, loops, arrays, and collections; code a "message box"; reprogram characteristics of a database; and use various techniques to query and manipulate your Access .mdb and .accdb databases. The book shows you how you can build database solutions with Data Access Objects (DAO) and ActiveX Data Objects (ADO); define database objects and manage database security with SQL; enhance and alter the way users interact with database applications with Ribbon customizations and event programming in forms and reports. You also learn how to program Microsoft Access databases for Internet access with Active Server Pages (Classic ASP), HTML, and XML. FEATURES+ Contains over thirty chapters loaded with illustrated "Hands-On" exercises and projects that guide you through the VBA programming language. Each example tells you exactly where to enter code and how to test it and then run it.+Includes a comprehensive disc with source code, supplemental files, and color screen captures (Also available from the publisher for download with Amazon order number by writing to info@merclearning.com).+Explains how to store data for further manipulation in variables, arrays, and collections while teaching you to write both simple and complex VBA programming routines and functions.+Teaches you how to programmatically create and access database tables and fields.+Shows you how to insert, update, and delete data via programming code using various data access techniques.+ Gets you proficient creating and running simple and parameterized queries against your Access databases.+Gets you comfortable using external data sources with Access (Excel, Word, flat files, XML, and SQL Server).+Teaches you how to take control of your forms and reports by writing programming code known as event procedures.+Shows you how to use various types of macros and templates.+Takes your programming skills to the Web by introducing you to dynamic XML and Classic ASP pages.ON THE DISC ! (Also available from the publisher for download with Amazon order number by writing to info@merclearning.com).+All source code and supplemental files for the Hands-On exercises and custom projects+All images from the text (including 4-color screenshots)ABOUT THE AUTHORSince 1993, Julitta Korol (Long Island, NY) has published over two dozen computer books on using and programming Microsoft Excel and Microsoft Access. In recent years she has been supporting and developing database processes and Web applications for a major New York City municipal agency. Ms. Korol has completed professional certifications by Microsoft Corporation and the Computing Technology Industry Association (CompTIA).
Published by: Mercury Learning and Information | Publication date: 07/07/2016
Kindle book details: Kindle Edition

Photograph Restoration and Enhancement 2/E: Using Adobe Photoshop CC 2017

https://www.amazon.com/Photograph-Restoration-Enhancement-Us...
While focusing on Photoshop CC 2017, this book offers users of all versions of Photoshop comprehensive projects that will guide them through the process of creating professional restorations and enhancements. Whether you are new to Photoshop or an experienced user, this book and its companion videos and projects will teach you to repair all types of photograph damage, multiple ways to improve discolored photographs, a variety of ways to digitize photographs too large to scan, create the highest quality images at manageable file sizes, colorize black and white photos, and how to add and remove content from your photographs. This building-block style book is packed with inventive, easy to apply photograph restoration and tonal correction techniques for returning cherished memories back to their original grandeur, and enhancement tips for converting digital and print photographs into treasured favorites. Key Features+Companion files with projects from the text and seven demonstration videos on how to perform key restoration and enhancement techniques: Using the Quick Mask mode, the Layer via Copy command, the Polygonal Lasso tool, the Clone and Patch tools, the Liquify filter, plus multiple ways to repair Red-Eye, and how to redo areas of your restoration (Companion files are available for downloading with Amazon order number by contacting the publisher by writing to: info@merclearning.com)+Hands on projects provided with each chapter, specifically tailored to reinforce the tools and techniques introduced in the chapter+Includes colorizing of black and white photographs+Packed with Photoshop quick tips for efficiency and accuracyBrief Table of ContentsPart One: Preparing Your Photographs for Restoration and Enhancement. 1: Readying an Image for Adobe Photoshop. 2: An Introduction to Working in Photoshop. 3: Selection. 4: Working in Layers. 5: Transformation Essentials. 6: Painting and Printing. Part Two: Restoring and Enhancing Your Photographs. 7: Repairing Tears, Folds, and Holes. 8: Repairing Minor Surface Flaws. 9: Correcting Lighting, Contrast, and Discoloration. 10: Enhancing Photographs by Adding, Deleting, Replacing, and Blurring Content. 11: Tricks and Trade Secrets. 12: Conquering Special Challenges. 13: Putting It All Together: Applying Your Skills to Complex Restoration and Enhancement Projects. Index. On the Companion Files(Available for downloading by contacting the publisher by writing to: info@merclearning.com)•Photographs to complete all projects covered in the text•Extra Try It Yourself Projects for each chapter•Copies of all figures used in the text•7 Demonstration videosAbout the AuthorVickie Ellen Wolper has been using Adobe Photoshop professionally since 1990, with her photograph restoration expertise featured in Yankee Magazine and on the television series, Chronicle. Currently a higher education instructor specializing in Photoshop, she has built a reputation for teaching complex computer graphic programs.
Published by: Mercury Learning and Information | Publication date: 10/16/2017
Kindle book details: Kindle Edition, 350 pages

Introduction to 3D Game Programming with DirectX 11

https://www.amazon.com/Introduction-3D-Game-Programming-Dire...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, and covers advanced rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation. Includes a companion DVD with code, animation and 4-color figures. FEATURES+ Work with new Direct3D 11 features such as hardware tessellation and the compute shader+ Thoroughly covers 3D rendering fundamentals such as lighting, texturing, blending and stenciling + Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation+ End-of-chapter exercises included to test understanding and provide hands on experience working with DirectX 11 Table of Contents: Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Solutions. Bibliography. Index.
Published by: Mercury Learning and Information | Publication date: 05/21/2012
Kindle book details: Kindle Edition, 864 pages

Modern Steel Making Handbook (MLI Handbook Series)

https://www.amazon.com/Modern-Steel-Making-Handbook-MLI-eboo...
This book comprehensively deals with all of the key topics of steel making including blast furnace plants, operations and processes, raw materials, preparation, chemical processes, and more. The book is full of illustrative examples and diagrams, charts, and figures to make complex concepts easy to understand.Features+Includes latest USGS information, tables, and statistics for US and global production+Deals with all of the key topics of steel making including blast furnace plants, operations and processes, raw materials, preparation, chemical processes, and moreBrief Table of Contents1. Introduction. 2. Commercial Bulk Steel Making Processes. 3. Refining Slags. 4. Principles of Steel Making . 5. Raw Materials. 6. Efficiency of Steel Making Processes. 7. Layout of a Steel Making Shop. 8. Pneumatic Processes. 9. Open Hearth Furnace Processes. 10. Recent Hearth Processes. 11. Electric Arc Furnace Process. 12. Alloy Steel Making-Conventional Electric Furnace Practices. 13. Approach of Modern Steel Making. 14. Modern Electric Arc Furnace Process. 15. LD Process-Plant and Equipment. 16. LD Process-Design and Practice. 17. Further Developments in LD Process. 18. Rotating BOF Processes. 19. Oxygen Bottom Blowing Processes (OBM). 20. Modern BOF (Hybrid) Processes. 21. Electric Furnace Process vis-a-vis BOF Steel Making. 22. Secondary Steel Making Processes. 23. Casting Pit Practice. 24. Solidification of Steel in Ingot Molds. 25. Ingot Defects and Remedies. 26. Gases in Steel. 27. Vacuum Treatment of Liquid Steel. 28. Continuous Casting of Steel. 29. Commentary on Practical Steel Making. 30. Modern Steel Plant Management Practices. Appendix A: Steel Specifications. Appendix B: Iron and Steel (U.S. and World). Appendix C: Tables (US and Global). Appendix D: Standard Steel Specifications for Construction. Appendix E: Indian Steel Industry. Index.
Published by: Mercury Learning and Information | Publication date: 10/23/2017
Kindle book details: Kindle Edition, 660 pages

Basic Electronics, Second Edition: Theory and Practice

https://www.amazon.com/Basic-Electronics-Second-Theory-Pract...
Designed for both the student and hobbyist, this updated revision is an introduction to the theory and practice of electronics, including advances in micro-controllers, sensors, and wireless communication. Each chapter contains a brief lab to demonstrate the topic under discussion, then moves on to use all of the knowledge mastered to build a programmable robot (Arduino and Netduino). New material on using Raspberry Pi and Python has been added. The companion files include videos of the in-chapter labs, soldering skills, and code samples for programming of the robot(available for downloading from the publisher with Amazon order number by writing to info@merclearning.com). Covering both the theory and also its practical applications, this text leads the reader through the basic scientific concepts underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory, and the possibilities for innovation by combining sensors, motors, and micro-controllers. It includes appendices on mathematics for electronics, a timeline of electronics innovation, careers in electronics, and a glossary.FEATURES+Includes companion files with over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi and more (available for downloading from the publisher with Amazon order number by writing to info@merclearning.com)+New chapter on using Raspberry Pi and Python in electronic projects +Leads the reader through an introductory understanding of electronics with simple labs and then progressing to the construction of a micro-controller driven robot using open source software and hardware (Netduino and Arduino versions)+Presents theoretical concepts in a conversational tone, followed by hands-on labs to engage readers by presenting practical applicationsBRIEF TABLE OF CONTENTS 1: The Theory Behind Electricity. 2: How Electricity Works. 3: Currents and Circuits. 4: Tools of the Trade. 5: Shop Setup and Safety. 6: Switches. 7: Resistors. 8: Capacitors. 9: Diodes. 10: Transistors. 11: Power Sources and Power Supplies. 12: Soldering. 13: Constructing a Power Supply. 14: Digital Theory. 15: Integrated Circuits. 16: Memory. 17: Micro-controllers. 18: Motors and Controllers. 19: Sensors. 20: Electronic Communication. 21A: Arduino:Building Your Robot. 21B: Netduino- Building Your Robot. 22A: Arduino:Getting Your Robot Moving. 22B: Netduino:Getting Your Robot Moving. 23A: Arduino: Adding Sensors to Your Robot. 23B: Netduino: Adding Sensors to Your Robot. 24: Using Raspberry Pi in Your Electronic Projects. Appendix A: Glossary. Appendix B: Timeline of Electronics. Appendix C: Mathematics for Electronics. Appendix D: Careers in Electronics. Appendix E: Resources. Appendix F: Answers for Odd-Numbered Exercises. Appendix G: Lab Video Directory. Index.On the Companion Files! (available for downloading from the publisher with Amazon order number by writing to info@merclearning.com)+Over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi and more+Images from the book ( 4-color and B&W)ABOUT THE AUTHORSSean Westcott works in IT and cybersecurity in Washington, DC. Jean Riescher Westcott is the co-author of Industrial Automation and Robotics.
Published by: Mercury Learning and Information | Publication date: 06/19/2017
Kindle book details: Kindle Edition, 531 pages

Operating Systems: An Introduction

https://www.amazon.com/Operating-Systems-Introduction-R-Garg...
Designed as a “teach-yourself” text, the book provides a step-by-step approach to clarify all of the keyconcepts, architectures, and components of operating systems. The book covers all of the topics from the basics to the latest mobile devices, and features key operating systems e.g., Android, iOS, Linux, and Windows 10. This book would be very useful not only as an introductory text for undergraduate students of computer science, but also for those professionals who need to review modern operating systems. FEATURES•Includes a chapter on the latest mobile operating systems, e.g., Android, iOS, and Windows•Covers basic concepts such as architecture, CPU scheduling, memory management, file systems, I/O, and more•Features a separate chapter on Windows 10 including shortcut keys, system tabs for settings, and security•Additional chapter on the Linux operating system with detailed explanation of its architecture, components, main features, and also Red Hat Linux•Designed as a teach-yourself text with integrated “self-quizzes” and end of chapter exercises to reinforce conceptsBRIEF TABLE OF CONTENTS1. Operating Systems: Overview. 2. Operating System Architecture. 3. Process Overview. 4. Threads . 5. CPU Scheduling. 6. Process Synchronization. 7. Deadlocks. 8. Main Memory Management. 9. Virtual Memory. 10. File Systems. 11. I/O Systems. 12. Disk Management. 13. Characterization of a Distributed System. 14. Linux. 15. Mobile Operating Systems. 16. Windows 10. Index.ABOUT THE AUTHORSR. Garg is currently an associate professor and computer science coordinator at the Global Institute of Information Technology. G. Verma has published many papers in national / international journals.
Author: R. Garg, G. Verma
Published by: Mercury Learning and Information | Publication date: 02/22/2017
Kindle book details: Kindle Edition, 400 pages

Business Intelligence & Data Warehousing Simplified: 500 Questions, Answers, & Tips

https://www.amazon.com/Business-Intelligence-Data-Warehousin...
This book targets business and IT professionals who need an introduction to business intelligence and data warehousing fundamentals through a simple question / answer format. Organized into 47 chapters, each on a different topic, the book contains 500 questions, answers and tips. Topics include evolution and fundamentals, characteristics and process, architecture and objects, metadata, data conversion, ETL, data storage, infrastructure, data access, data marts, implementation approaches, planning, design, Inmon vs. Kimball, multi-dimensionality, OLAP, facts and dimensions, common mistakes and tips, trends, etc. The book can also be used as a supplemental textbook for various data warehousing/business intelligence courses.FEATURES•Includes 47 different subject areas with 500 questions and answers on key topics•Shows common mistakes and risks, project resources, and project planning•Provides review material for certification, interviews, and for use as a course supplementSELECTED TOPICSEvolution and fundamentals, characteristics and process, architecture and objects, metadata, data conversion and migration, ETL, data storage, data quality, infrastructure, star schema, data access, data marts, data warehouse engine requirements, hardware, implementation approaches, planning, design, drill-across, drill-down, Inmon vs. Kimball, multi-dimensionality, OLAP, facts and dimensions, common mistakes and tips, testing and training.
Author: Arshad Khan
Published by: Mercury Learning and Information | Publication date: 01/03/2012
Kindle book details: Kindle Edition, 323 pages

Particle Physics: An Introduction (Essentials of Physics Series)

https://www.amazon.com/Particle-Physics-Introduction-Essenti...
This book is designed as a brief introduction to the fundamental particles that make up the matter in our universe. Numerous examples, figures, and simple explanations enable general readers and physics students to understand complex concepts related to the universe. Selected topics include atoms, quarks, accelerators, detectors, colliders, string theory, Higgs boson, and more. The book also covers all of the important mathematical concepts with examples and explanations.FEATURES+Explores the fundamental particles that make up the matter in our universe+Topics include atoms, quarks, accelerators, detectors, colliders, string theory, Higgs boson, and more+Covers all of the important mathematical concepts with examples and explanationsBrief Table of Contents1. A History of Particle Physics. 2. Special Relativity. 3. Quantum Mechanics. 4. Symmetries and Groups. 5. Experimental Particle Physics. 6. Particle Classification. 7. Relativistic Quantum Mechanics. 8. The Dirac Equation. 9. Quantum Electrodynamics. 10. Non-Abelian Gauge Theory and Color. 11. Symmetry Breaking and the Higgs Mechanism. 12. The Standard Model of Particle Physics. 13. Beyond the Standard Model. Appendices. Bibliography. Index.About the AuthorRobert Purdy, PhD is a lecturer in physics at the University of Leeds. He has taught modules in classical mechanics, Lagrangian and Hamiltonian mechanics, nuclear physics, particle physics, quantum field theory, and mathematics for physicists.
Author: Robert Purdy
Published by: Mercury Learning and Information | Publication date: 12/18/2017
Kindle book details: Kindle Edition, 434 pages

Introduction To 3D Game Programming With Direct X 12

https://www.amazon.com/Introduction-3D-Game-Programming-Dire...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. [Companion files available for downloading with Amazon order number by writing to info@merclearning.com] The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.Features+Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12+Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores+Contains detailed explanations of popular real-time game effects+Includes a DVD with source code and all the images (including 4-color) from the book[Companion files available for downloading with Amazon order number by writing to info@merclearning.com]+Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation+Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling +Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 Brief Table of ContentsPart I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc). Index.On The DVD! [Companion files available for downloading with Amazon order number by writing to info@merclearning.com]+Source code +Animations+All images from the text (including 4-color originals)About The AuthorFrank D. Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Author: Frank D Luna
Published by: Mercury Learning and Information | Publication date: 04/04/2016
Kindle book details: Kindle Edition, 434 pages

Cloud Computing: An Introduction

https://www.amazon.com/Cloud-Computing-Introduction-R-Chopra...
This overview of cloud computing in a “self-teaching” format, contains state-of-the art chapters with tips and insights about cloud computing, its architecture, applications, information on securityand privacy, and numerous case studies. It includes questions for discussion and “Cloud Computing Lab Experiments”to help in mastering its complex services and technologies. Recent research shows that cloud computing willbe worth billions of dollars in new investments. Organizations are flocking to the cloud services to benefit from the elasticity, self-services, resource abundance, ubiquity, responsiveness, and cost efficiencies that it offers. Many government and private universities have already migrated to the cloud. The next wave in computing technology, expected to usher in a new era, will be based on cloud computing. Features•Explores the basic advancements in the field of cloud computing •Offers a practical, “self-teaching” approach with numerous case studies and lab experiments on installation, evaluation, security, and more•Includes material on ESXi, MS AZURE, Eucalyptus, and more. Brief Table of Contents1: Introduction to Cloud Computing. 2: Cloud Computing Architectures . 3: Virtualization Technology of Clouds. 4: Advanced Cloud Applications. 5: Enterprise Cloud Computing. 6: Case Studies. Cloud Computing “Lab” Experiments. Glossary. Questions for Discussion. References. Index.About the AuthorRajiv Chopra, PhD is an assistant professor of computer science and engineering and has written several texts and journal articles.
Author: R. Chopra
Published by: Mercury Learning and Information | Publication date: 03/28/2017
Kindle book details: Kindle Edition, 200 pages
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