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Brimming with information on Indonesia's politicial, economic and cultural heartland, this Footprintfocus guide will take you from the frenetic streets of Jakarta to the island's stunning chain of volcanos.
Category: Reference. ISBN: 9781908207135

Das vorliegende Buch ist eine Einfhrung in die Programmiersprache Java. In den ersten Kapiteln werden die Grundlagen behandelt: Klassen, Objekte, Interfaces und Pakete. Weitere Kapitel befassen sich mit Applets und Benutzeroberflchen, der Ausnahmebehandlung, der Threadprogrammierung, mit Client-Server-Implementierung und dem Aufruf entfernter Methoden. Alle Sprachkonstrukte und die verwendeten Klassen der Java-Standardbibliothek werden an Beispielen verdeutlicht. An die einzelnen Kapitel schlieen sich eine Reihe von bungsaufgaben an. Die kompletten Beispielprogramme und Lsungen zu den bungen befinden sich auf der beiliegenden CD-ROM.
Category: Business. ISBN: 9783540657163

Java programmieren lernen auf die etwas andere Art: Wenn Sie sich eine verstndliche Einfhrung wnschen, liegen Sie mit diesem Buch genau richtig, es kann aber noch viel mehr! Witzige Beispiele, knifflige Aufgaben und unzhlige schrge Anekdoten von Programmier-Original Arnold Willemer sorgen dafr, dass Sie gar nicht anders knnen, als Java zu lernen. Von der ersten Schleife ber die Datenbank-Entwicklung bis zu Ihrer eigenen Android-App werden Sie alles lernen, was Sie brauchen - und haben auch noch Spa dabei!
Category: Computers. ISBN: 9783527760398

Darkstar: The Java Game Server
So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyond having a great idea. It can be so significant that it prevents great games from becoming reality. Darkstar breaks down this barrier of complexity. It provides an easy-to-use library of functions that handles the challenging aspects of networked game development for you. Further, it provides a robust, industrial-strength server that can scale with your game as it grows in popularity. With Darkstar, you can quickly turn your idea for a multiplayer game into a (virtual) reality.
Category: Computers. ISBN: 9780596557911

Java in 21 Days, Sams Teach Yourself (Covering Java 8)
In just 21 days you can acquire the knowledge and skills necessary to develop applications on your computer and apps that run on Android phones and tablets. With this complete tutorial you'll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 8, this book teaches you about the Java language and how to use it to create applications for any computing environment and Android apps. By the time you have finished the book, you'll have well-rounded knowledge of Java and the Java class libraries. Using your new skills, you will be able to develop your own programs for tasks such as web services, database connectivity, XML processing, and mobile programming. No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming. Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most. Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions. Completely revised, updated, and expanded to cover the latest features of Java 8 Learn to develop Java applications and Android apps using NetBeans and Google's new Android Studio -- two excellent (and free!) programming platforms Covers new features of Java 8 such as closures, the most eagerly anticipated language feature in years Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming Discover how Swing can help you quickly develop programs with a graphical user interface Find out about JDBC 4.2 programming with the Derby database and XML parsing with the open source XOM class library Learn how to use streams to write programs that communicate with the Internet, including socket programming, buffers, channels, and URL handling. Contents at a Glance WEEK 1: The Java Language DAY 1 Getting Started with Java DAY 2 The ABCs of Programming DAY 3 Working with Objects DAY 4 Lists, Logic, and Loops DAY 5 Creating Classesand Methods DAY 6 Packages, Interfaces, and Other Class Features DAY 7 Exceptions and Threads WEEK 2: The Java Class Library DAY 8 Data Structures DAY 9 Working with Swing DAY 10 Building a Swing Interface DAY 11 Arranging Components on a User Interface DAY 12 Responding to User Input DAY 13 Creating Java2D Graphics DAY 14 Developing Swing Applications WEEK 3: Java Programming DAY 15 Working with Input and Output DAY 16 Using Inner Classes and Closures DAY 17 Communicating Across the Internet DAY 18 Accessing Databases with JDBC 4.2 and Derby DAY 19 Reading and Writing RSS Feed
Category: Computers. ISBN: 9780672337109

Reactive Programming With Java 9
This book will teach you how to build robust asynchronous and event-driven applications with ease. About This Book Learn about Java 9's Flow API, Reactive programming along with Kafka and Mockito, and how these aspects are utilized by RxJava Build fast and concurrent applications with ease, without the complexity of Java's concurrent API and shared states, with the help of Spring Explore a wide variety of code examples to easily get used to all the features and tools provided by RxJava Who This Book Is For This book targets existing Java developers who want to understand Reactive programming and build responsive and resilient asynchronous applications using Reactive stream implementations. What You Will Learn Understand the Reactive Manifesto Grasp the Reactive Streams types introduced in Java 9 in the form of the Flow API Use RxJava, a Reactive Streams implementation, to build asynchronous applications Build responsiveness and resilience into applications using RxJava operators Demonstrate the usage of Hystrix, a latency and fault tolerance library from Netfl ix that uses RxJava Implement Reactive web applications using Spring Framework 5 and RxJava In Detail Reactive programming is an asynchronous programming model that helps you tackle the essential complexity that comes with writing such applications. Using Reactive programming to start building applications is not immediately intuitive to a developer who has been writing programs in the imperative paradigm. To tackle the essential complexity, Reactive programming uses declarative and functional paradigms to build programs. This book sets out to make the paradigm shift easy. This book begins by explaining what Reactive programming is, the Reactive manifesto, and the Reactive Streams specifi cation. It uses Java 9 to introduce the declarative and functional paradigm, which is necessary to write programs in the Reactive style. It explains Java 9's Flow API, an adoption of the Reactive Streams specifi cation. From this point on, it focuses on RxJava 2.0, covering topics such as creating, transforming,fi ltering, combining, and testing Observables. It discusses how to use Java's popular framework, Spring, to build event-driven, Reactive applications. You will also learn how to implement resiliency patterns using Hystrix. By the end, you will be fully equipped with the tools and techniques needed to implement robust, event-driven, Reactive applications. Style and approach This book is a tutorial about Reactive programming in Java using APIs as well as the RxJava library. Packed with a lot of well-described examples, it explains Reactive programming concepts in plain and readable language.
Category: Computers. ISBN: 9781787124233

Building Mobile Applications with Java
Do you want to develop mobile apps with Javaand have them work on a variety of devices powered by iOS and Android? You've come to the right place. This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you'll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS. Get started with GWT by building an example Twitter search app Build a example web app and adapt it for mobile with CSS Add touch centric controls with the GWT Mobile UI library Develop a working wine journal app that tracks a user's GPS location Use techniques to make a mobile version of your web or desktop app Work with HTML5 Canvas to build a mobile video game Package your apps for iOS, webOS, and Android with PhoneGap
Category: Computers. ISBN: 9781449308230

Core Java Volume I--Fundamentals
Core Java has long been recognized as the leading, no-nonsense tutorial and reference for experienced programmers who want to write robust Java code for real-world applications. Now, Core Java, Volume IFundamentals, Tenth Edition, has been extensively updated to reflect the most eagerly awaited and innovative version of Java in years: Java SE 8. Rewritten and reorganized to illuminate new Java SE 8 features, idioms, and best practices, it contains hundreds of example programsall carefully crafted for easy understanding and practical applicability. Writing for serious programmers solving real-world problems, Cay Horstmann helps you achieve a deep understanding of the Java language and library. In this first volume of the two-volume work, Horstmann focuses on fundamental language concepts and the foundations of modern user interface programming. You'll find in-depth coverage of topics ranging from Java object-oriented programming to generics, collections, lambda expressions, Swing UI design, and the latest approaches to concurrency and functional programming. This guide will help you Leverage your existing programming knowledge to quickly master core Java syntax Understand how encapsulation, classes, and inheritance work in Java Master interfaces, inner classes, and lambda expressions for functional programming Improve program robustness with exception handling and effective debugging Write safer, more readable programs with generics and strong typing Use pre-built collections to collect multiple objects for later retrieval Master concurrent programming techniques from the ground up Build modern cross-platform GUIs with standard Swing components Deploy configurable applications and applets, and deliver them across the Internet Simplify concurrency and enhance performance with new functional techniques If you're an experienced programmer moving to Java SE 8, Core Java, Tenth Edition, will be your reliable, practical companionnow and for many years to come. Look for the companion volume, Core Java, Volume IIAdvanced Features, Tenth Edition (ISBN-13: 978-0-13-417729-8), for coverage of Java 8 streams, input and output, XML, databases, annotations, and other advanced topics. Register your product at for convenient access to downloads, updates, and corrections as they become available.
Category: Computers. ISBN: 9780134177304

Beginning Java Game Development with LibGDX
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX , you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is For Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Category: Computers. ISBN: 9781484215012

Java: The Complete Reference, Tenth Edition
The Definitive Java Programming Guide Fully updated for Java SE 9, Java: The Complete Reference, Tenth Edition explains how to develop, compile, debug, and run Java programs. Bestselling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key portions of the Java API library, such as I/O, the Collections Framework, the stream library, and the concurrency utilities. Swing, JavaFX, JavaBeans, and servlets are examined and numerous examples demonstrate Java in action. Of course, the new module system added by Java SE 9 is discussed in detail. This Oracle Press resource also offers an introduction to JShell, Java's new interactive programming tool. Coverage includes: Data types, variables, arrays, and operators Control statements Classes, objects, and methods Method overloading and overriding Inheritance Interfaces and packages Exception handling Multithreaded programming Enumerations, autoboxing, and annotations The I/O classes Generics Lambda expressions Modules String handling The Collections Framework Networking Event handling AWT Swing and JavaFX The Concurrent API The Stream API Regular expressions JavaBeans Servlets Much, much more Code examples in the book are available for download at TAG: For a complete list of Oracle Press titles, visit
Category: Computers. ISBN: 9781259589331
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