j.d gauchat PDF: 1 to 10 of 37 results fetched - page 1 [an]

iOS Apps for Masterminds 3rd Edition: How to take advantage of Swift 4, iOS 11, and Xcode 9 to create insanely great apps for iPhones and iPads

https://www.amazon.com/iOS-Apps-Masterminds-3rd-advantage-eb...
Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 4, Xcode 9, iOS 11 and the new APIs.iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.This book includes:
  • Introduction to Swift 4
  • Swift Paradigm
  • Foundation Framework
  • UIKit Framework
  • Auto Layout
  • Size Classes
  • Navigation Controllers
  • Scroll Views
  • Stack Views
  • Table Views
  • Collection Views
  • Split View Controller
  • Alert Views
  • Notifications
  • Files
  • Archiving
  • Core Data
  • iCloud
  • CloudKit
  • Core Graphics and Quartz 2D
  • Core Animation
  • AVFoundation
  • Camera and Photos Library
  • Web Kit Views
  • Contacts
  • Sensors
  • MapKit
  • Gesture Recognizers
  • Timers
  • Operation Queues
  • Error Handling
  • Image and Video
  • Internationalization
  • ...and more!
iOS app development with iOS 11, Xcode 9 and Swift 4App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.
Author: J.D Gauchat
Published by: Mink Books | Publication date: 11/20/2017
Kindle book details: Kindle Edition, 828 pages

HTML5 for Masterminds, Revised 3rd Edition: How to take advantage of HTML5 to create responsive websites and revolutionary applications

https://www.amazon.com/HTML5-Masterminds-Revised-3rd-revolut...
HTML5 for Masterminds Revised 3rd Edition 2017 is available, now with a complete course on Web Development and Responsive Web Design. Learn how to create websites and applications for desktop and mobile devices with HTML, CSS, and JavaScript.HTML5 for Masterminds leads the reader step-by-step to master the complex subjects required to create websites and web applications. After reading this book, you will know how to structure your documents with HTML, how to style them with CSS, and how to work with the most powerful JavaScript APIs.This book is not an introduction, but instead a complete course that will teach you how to build responsive websites and amazing web applications from scratch. Every chapter explores both basic and sophisticated concepts of HTML, CSS, and JavaScript. Functional examples support the information introduced in every chapter to guide beginners and experts throughout every single element, style, and function included in these languages.The goal of HTML5 for Masterminds is to make you familiar with the most advanced technologies for the web. It was designed to prepare you for the future, and it was written for the genius inside you, for Masterminds.This book includes:How to create HTML5 documentsHow to create CSS3 Style SheetsHow to program in JavaScriptHow to design websites with Responsive Web DesignHow to create 2D and 3D GraphicsHow to create 2D and 3D AnimationsHow to create 2D and 3D Video GamesJavaScript APIs:
  • Form API
  • Canvas API
  • WebGL API and Three.js
  • Web Audio API
  • IndexedDB API
  • Web Storage API
  • File API
  • Web Socket API
  • WebRTC API
  • Stream API
  • FullScreen API
  • Ajax Level 2
  • Web Workers API
  • Drag and Drop API
  • History API
  • Web Messaging API
  • Pointer Lock API
  • Geolocation API
  • Page Visibility API
  • TextTrack API
HTML5, CSS3, and JavaScript
Author: J.D. Gauchat
Published by: MinkBooks | Publication date: 07/14/2014
Kindle book details: Kindle Edition, 570 pages

iOS Apps for Masterminds, 2nd Edition: How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads

https://www.amazon.com/iOS-Apps-Masterminds-2nd-advantage-eb...
Learn how to create apps for iPhones and iPads with Swift 3, Xcode 8, and the new APIs introduced in iOS 10. With more than 800 pages, this book will teach you everything you need to know to create an application, from basic concepts of computer programming to how to control the most advanced technologies available in Apple devices.iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.This book includes:
  • Introduction to Computer Programming
  • Introduction to Swift 3
  • Swift Paradigm
  • Foundation Framework
  • UIKit Framework
  • Auto Layout
  • Trait Collections and Size Classes
  • Navigation Controllers
  • Scroll Views
  • Table Views
  • Collection Views
  • Split View Controller
  • Alert Views
  • iOS 10 Notifications
  • Files
  • Archiving
  • Core Data
  • iCloud
  • CloudKit
  • Core Graphics and Quartz 2D
  • Core Animation
  • AVFoundation
  • Camera and Photos Library
  • Web Views
  • Contacts
  • Sensors
  • MapKit
  • Gesture Recognizers
  • Timers
  • Operation Queues
  • Error Handling
  • Image and Video
  • Internationalization
  • ...and more!
Author: J.D Gauchat
Published by: MinkBooks | Publication date: 03/15/2016
Kindle book details: Kindle Edition, 813 pages

El gran libro de HTML5, CSS3 y Javascript (Spanish Edition)

https://www.amazon.com/gran-libro-HTML5-Javascript-Spanish-e...
Nos encontramos al final de una revolución. La Web se está convirtiendo en la principal plataforma de desarrollo y en la fuente principal de información y recursos. En los últimos años los dispositivos móviles han convertido las aplicaciones de Internet en una necesidad. Día a día surgen nuevos y más sofisticados programas para la Web, reemplazando, de forma muy efectiva, a las aplicaciones tradicionales de escritorio. Este nivel de cambio es, a la vez, radical y experimental, y HTML5 lo está haciendo posible.El gran libro de HTML5, CSS3 y Javascript guía al lector paso a paso en la adquisición de los conocimientos básicos y el dominio de los temas más complejos incluidos en la especificación de HTML5. Después de leer este libro usted sabrá cómo estructurar sus documentos con HTML5, cómo aplicar estilos utilizando CSS3 y cómo trabajar con las más poderosas APIs de Javascript.Este libro no es una introducción a HTML5 sino un curso completo que le enseñará cómo construir sitios Web profesionales y aplicaciones Web extraordinarias desde cero. Cada capítulo explora conceptos básicos, así como complicados, sobre HTML5, CSS3 y Javascript. Los conceptos vertidos son soportados por códigos completamente funcionales que guían, al iniciado y al experto, a través de cada etiqueta, estilo o función incluida en esta especificación. Los códigos aparecen distribuidos a lo largo del libro en un orden específico que gradualmente introduce conceptos complejos y los hace realmente accesibles.Este libro abarca: API Canvas, API Drag and Drop, API Geolocation, API Web Storage, API IndexedDB, API File, API Communication, API Web Workers, API History, API Offline, API Forms, API Media, los nuevos elementos HTML, el modelo de caja tradicional, el elemento video, el elemento audio, los nuevos elementos para formularios, validación de formularios, los nuevos selectores CSS, las nuevas pseudo clases, sombras, fuentes, colores, gradientes, translación, transformación, los nuevos selectores Javascript, los nuevos estándares, las librerías externas y más.
Author: J.D. Gauchat
Published by: Marcombo | Publication date: 12/29/2011
Kindle book details: Kindle Edition, 378 pages

HTML5 para Mentes Maestras, 2da Edición: Cómo aprovechar HTML5 para crear sitios web adaptables y aplicaciones revolucionarias (Spanish Edition)

https://www.amazon.com/HTML5-para-Mentes-Maestras-Edici%C3%B...
Este libro también se encuentra publicado dentro de la colección "El Gran Libro de...", con el nombre "El Gran Libro de HTML5, CSS3 y JavaScript". Ambas publicaciones comparten el mismo contenido, aunque pueden variar en sus números de edición.HTML5 para Mentes Maestras guía al lector paso a paso en el desarrollo de sitios y aplicaciones web. Luego de leer este libro sabrá cómo estructurar sus documentos con HTML, cómo otorgarles estilos con CSS, y cómo trabajar con las más poderosas APIs de JavaScript.Este libro no es solo una introducción a HTML5, es un curso completo que le enseñará cómo construir sitios webs adaptables y aplicaciones revolucionarias desde cero. Cada capítulo explora conceptos básicos y complejos de HTML, CSS y JavaScript. La información es acompañada por ejemplos funcionales que guían al recién iniciado y también al programador experto a través de cada etiqueta, estilo y función incluidos en estos lenguajes.El objetivo de HTML5 para Mentes Maestras es acercarlo a la tecnología más avanzada disponible para la Web. Fue desarrollado con el propósito de prepararlo para el futuro, y fue escrito para el genio dentro suyo, para Mentes Maestras.Aprenda cómo:
  • Crear documentos HTML
  • Crear hojas de estilos CSS
  • Diseñar sitios web con Diseño Web Adaptable (Responsive Web Design)
  • Programar en JavaScript
  • Crear gráficos en 2D y 3D
  • Crear animaciones en 2D y 3D
  • Crear video juegos en 2D y 3D
  • Llevar a sus aplicaciones a pantalla completa
  • Generar audio para sus video juegos
  • Crear efectos de audio en 3D
  • Tomar fotos con la cámara web
  • Crear un sistema para hacer video llamadas
  • Transferir datos de un usuario a otro
  • Procesar archivos de audio
  • Subtitular sus videos
  • Crear animaciones con CSS3
Este libro cubre:
  • Introducción a HTML
  • Introducción a CSS
  • Introducción a Javascript
  • Modelo de Caja Tradicional y Flexible
  • Diseño Web Adaptable (Responsive Web Design)
  • API Formularios
  • API Canvas
  • API WebGL y librería Three.js
  • API Web Audio
  • API IndexedDB
  • API Web Storage
  • API File
  • API Web Socket
  • API WebRTC
  • API Stream
  • API FullScreen
  • Ajax Nivel 2
  • API Web Workers
  • API Drag and Drop
  • API History
  • API Web Messaging
  • API Pointer Lock
  • API Geolocation
  • API Page Visibility
  • API TextTrack
  • y más...
HTML5, CSS3, JavaScript
Author: J.D. Gauchat
Published by: MinkBooks | Publication date: 06/23/2014
Kindle book details: Kindle Edition, 512 pages

Table Views: Quick Guides for Masterminds

https://www.amazon.com/Table-Views-Quick-Guides-Masterminds-...
Learn how to use Table Views to present information to the user in an iOS application. After reading this guide, you will know how to create dynamic and static tables, how to set and sort the content of a table, how to create custom cells, how to control selection, and how to perform a search.Table of ContentsTABLE VIEWSTablesTable ViewsTable View CellsTable View ProtocolsIndex PathImplementing Table ViewsSelectionSections and IndexesCustom CellsTable Views in Navigation ControllersAdding RowsDeleting RowsMoving RowsTable View ControllerRefresh ControlStatic TablesSearchSearch BarQUICK REFERENCEUITableViewUITableViewCellUITableViewDelegateUITableViewDataSourceIndexPathUISwipeActionsConfigurationUIContextualActionUIRefreshControlUISearchControllerUISearchResultsUpdatingUINavigationItemUISearchBarUISearchBarDelegateThis guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.
Author: J.D Gauchat
Publication date: 01/01/2018
Kindle book details: Kindle Edition, 101 pages

Core Motion and Core Location: Quick Guides for Masterminds

https://www.amazon.com/Core-Motion-Location-Guides-Mastermin...
Learn how to use the Core Motion and Core Location frameworks to access the device's sensors from an iOS application. After reading this guide, you will know how to detect the devices movements, how to determine what the user is doing (walking, running, driving, etc.), and how to get its current location.Table of ContentsSENSORSCore MotionMotion DeviceMotion ActivityPedometerAltimeterCore LocationAuthorizationGetting the LocationBackground LocationRegionsGeocodingQUICK REFERENCECMMotionManagerCMDeviceMotionCMMotionActivityManagerCMMotionActivityCMPedometerCMPedometerDataCMAltimeterCMAltitudeDataCLLocationManagerCLLocationManagerDelegateCLLocationCLLocationManagerCLCircularRegionCLLocationCoordinate2DCLGeocoderCLPlacemarkThis guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.
Author: J.D Gauchat
Publication date: 01/01/2018
Kindle book details: Kindle Edition, 59 pages

Interface Builder: Quick Guides for Masterminds

https://www.amazon.com/Interface-Builder-Quick-Guides-Master...
Learn how to define user interfaces for your iOS applications using the visual tools provided by Xcode. After reading this guide, you will know how to start a new project, how to structure an application, how to generate the user interface and adapt it to different screens, how to work with view controllers, how to connect the interface with your code, and how to define and modify constraints from code.Table of ContentsINTERFACE BUILDERThe InterfaceStoryboardObject LibraryGuide LinesPropertiesConnectionsOutletsConnections in the StoryboardActionsOutlet CollectionsADAPTIVITYAdapting the InterfaceAuto LayoutConstraintsAssigning ConstraintsEditing ConstraintsSafe AreaStandard ValuesResolving Auto Layout IssuesIntrinsic Content SizeMultiple ViewsConstraintsRelations and PrioritiesStack ViewsDocument Outline PanelConstraint ObjectsUpdating FramesSize ClassesAdapting PropertiesAdapting ConstraintsAdapting ElementsTrait Collection ObjectsOrientationQUICK REFERENCEConstraintsUIStackViewNSLayoutConstraintUIVIewNSLayoutXAxisAnchor, NSLayoutYAxisAnchor, and NSLayoutDimensionUITraitCollectionUITraitEnvironmentUIContentContainerUIViewControllerThis guide assumes that you have a basic knowledge of app development and the Swift language. If you don't know how to program in Swift or the requirements for app development, download our guides Introduction to Swift and App Development. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.
Author: J.D Gauchat
Publication date: 01/01/2018
Kindle book details: Kindle Edition, 131 pages

Core Graphics and Core Animation: Quick Guides for Masterminds

https://www.amazon.com/Core-Graphics-Animation-Guides-Master...
Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations.Table of ContentsCORE GRAPHICS FRAMEWORKCore GraphicsData TypesQuartz 2DContextPathsColorsConfigurationSaving the StateClippingGradientsShadowsTransformationsTextImagesDrawing CycleImage ContextCORE ANIMATION FRAMEWORKCore AnimationLayers3D TransformationsUIView AnimationsQUICK REFERENCECGFloatCGSizeCGPointCGVectorCGRectCGContextUIColorUIImageCGImageCGGradientCGAffineTransformUIGraphicsImageRendererUIGraphicsImageRendererContextCALayerUIViewPropertyAnimatorUIViewAnimatingUICubicTimingParametersUISpringTimingParametersFunctionsThis guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.
Author: J.D Gauchat
Publication date: 01/01/2018
Kindle book details: Kindle Edition, 87 pages

View Controllers: Quick Guides for Masterminds

https://www.amazon.com/View-Controllers-Quick-Guides-Masterm...
Learn how to create and connect view controllers to define the user interface of your iOS applications. After reading this guide, you will know how to add views and create view controllers, how to use segues and unwind segues to connect them, and how to implement Navigation Controllers, Tab Bar Controllers, and Split View Controllers to create user interfaces for every device.Table of ContentsVIEW CONTROLLERSStoryboardView ControllersOrientationObject LibraryGuide LinesPropertiesConnectionsOutletsConnections in the StoryboardActionsMultiple View ControllersSeguesUnwind SeguesSegues in CodeNAVIGATION CONTROLLERSNavigation Controllers in the StoryboardNavigation BarItemsToolbarCustom NavigationSharing DataTAB BAR CONTROLLERSTabsTab Bar ControllerTab Bar Controller DelegateReal-Life ApplicationSPLIT VIEW CONTROLLERSUniversal ContainerSplit View Controller ObjectSplit View Controller DelegateImplementing Split View ControllersImproving the InterfaceItem by DefaultDetail View by DefaultDisplay Mode ButtonImplementing the Split View Controller DelegateExpanding the InterfaceModal ViewsPresentation ControllerPopover Presentation ControllerQUICK REFERENCEUIViewControllerUIStoryboardSegueUINavigationControllerUINavigationBarUINavigationItemUIBarItemUIBarButtonItemUIToolbarUITabBarItemUITabBarControllerUITabBarUITabBarControllerDelegateUISplitViewControllerUISplitViewControllerDelegateUIStoryboardUIPresentationControllerUIAdaptivePresentationControllerDelegateUIPopoverPresentationControllerUIPopoverPresentationControllerDelegateThis guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.
Author: J.D Gauchat
Publication date: 01/01/2018
Kindle book details: Kindle Edition, 185 pages
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