html5 PDF: 31 to 40 of 436 results fetched - page 4 [ec]

Zoolz is the only cloud solution that keeps your data even when you disconnect your drives
Get full control over PDFs. Edit, combine, transform and organize PDFs.

Core HTML5 Canvas
One of HTML5's most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You'll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you'll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas elementusing it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapesdrawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Textdrawing, positioning, setting font properties; building text controls Imagesdrawing, scaling, clipping, processing, and animating Animationscreating smooth, efficient, and portable animations Spritesimplementing animated objects that have painters and behaviors Physicsmodeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detectionadvanced techniques, clearly explained Game developmentall aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controlsinfrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applicationsfitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book's code and live demonstrations of key techniques are available at .
Category: Computers. ISBN: 9780132761611

HTML5. Programowanie aplikacji
W sieci trwa w?a?nie rewolucja! Do w?adzy dochodzi j?zyk HTML5! Jego potencja? jest nieograniczony - ?cis?a integracja z przegldark internetow, wydajna obs?uga grafiki czy wsparcie dla geolokalizacji to tylko niektre z jego atutw. Korzystajc z jego mo?liwo?ci, mo?esz stworzy? ?wietn gr? lub przydatn aplikacj? internetow. Poznaj pe?ne mo?liwo?ci j?zyka HTML5 i dowiedz si?, jak budowa? kompletne i autonomiczne aplikacje, dzia?ajce na urzdzeniach przeno?nych i konkurujce z tradycyjnymi aplikacjami. Dzi?ki temu praktycznemu przewodnikowi odkryjesz skuteczne metody pracy z j?zykiem HTML5, takie jak lokalne magazynowanie danych i przetwarzanie wielowtkowe. Zaznajomisz si? rwnie? z zaawansowanymi narz?dziami JavaScriptu, ktre u?atwiaj korzystanie z ca?ej gamy elementw j?zyka HTML5. Je?li jeste? do?wiadczonym programist JavaScriptu, umieszczone w ksi?ce przyk?adowe kody poka? Ci, jak j?zyk HTML5 zamienia sie? WWW w pierwszorz?dne ?rodowisko programistyczne. Zobacz, jak: testowa? aplikacje internetowe korzysta? z bazy IndexedDB pracowa? w trybie offline wykorzysta? gniazda WWW Do?cz do zaawansowanych u?ytkownikw HTML5!
Category: Computers. ISBN: 9788324648979

Beginning HTML5 Media
Beginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You’ll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You’ll also learn how to account for H.264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals.
Category: Computers. ISBN: 9781484204610

Mastering HTML5 Forms
This tutorial will show you how to create stylish forms, not only visually appealing, but interactive and customized, in order to gather valuable user inputs and information.Enhance your skills in building responsive and dynamic web forms using HTML5, CSS3, and related technologies. All you need is a basic understanding of HTML and PHP.
Category: Computers. ISBN: 9781782164661

The Truth About HTML5
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don't make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don't waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It's a grab bag of cool stuff, much of which has been around for years. Learn what's well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.
Category: Computers. ISBN: 9781430264156

Teach Yourself VISUALLY HTML5
Make mark-up language more manageable with this visual guide HTML5 is the next-generation of web standard mark-up language, and among other things, it offers amazing new avenues for incorporating multimedia into your sites. What easier way to master all of HTML5's new bells and whistles than with a guide that shows you, screenshot by screenshot, just what to do? Over a hundred tasks that web designers need to know most are explained using, full-color screenshots and how-to steps. From the easy stuff like revised new header and footer elements to complex updates such as canvas and audio, this guide covers the new, as well as most-commonly used, tags and features. Helps you get up to speed on the completely redesigned new HyperText Markup Language, HTML5 Shows you how to incorporate rich media content into the sites you design, without relying on proprietary software such as Flash Explains revisions, from essential structural elements like header and footer to more complex elements such as canvas and audio—over a hundred tasks in all Uses easy-to-follow, full-color, two-page tutorials, so you can see step by step how to do tasks and quickly obtain the information you need Web designers, keep your HTML skills up to date with this "learn-by-seeing," visual guide.
Category: Computers. ISBN: 9781118063323

HTML5 Quick Markup Reference
This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.
Category: Computers. ISBN: 9781430265351

Learning HTML5 Game Programming
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything legacy technologies such as Flash and Silverlight have doneand much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at and on Github at Coverage includes Understanding the HTML5 innovations that make it possible to create amazingly rich games Setting up a state-of-the-art open source HTML5 game development environment Using JavaScript to drive sophisticated interactions between users and games Building basic games fast, with the prototype-based Simple Game Framework (SGF) Generating movement and gameplay with the canvas tag and surface Creating games with SVG vector graphics using the RaphalJS Javascript library Using Three.js to build powerful WebGL 3D games with far less complexity Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript Building a complete multiplayer game server using Node.js and WebSockets Planning and choosing tools for mobile game development with HTML5 Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game developmentwhether you're a long-time game developer or a web/mobile programmer building games for the first time.
Category: Computers. ISBN: 9780321767363

HTML5 Step by Step
Experience learning made easyand quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pacebuilding and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pages Include menu bars and hyperlinks for clear navigation Apply colors, font sizes, and other formatting with CSS Add graphics, sound, and video to your pages Use the Canvas tag to render visual images on the fly Build user-input forms with buttons, boxes, and menus Your Step by Step digital content includes: All the book's practice files ready to download and put to work. See "Using the Practice Files," inside. Fully searchable online edition of this bookwith unlimited access on the Web. Free online account required; see inside book.
Category: Computers. ISBN: 9780735645264

Instant HTML5 2D Platformer
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.
Category: Computers. ISBN: 9781849696784
Previous123 [4] 5678Next