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Beginning WebGL for HTML5
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance
Category: Computers. ISBN: 9781430239963

Pro HTML5 Accessibility
Pro HTML5 Accessibility helps designers come to grips with building exciting, accessible and usable web sites and applications with HTML5. The book covers how to use HTML5 in order to serve the needs of people with disabilities and older persons using assistive technology (AT). It aims to be a useful go-to' guide, providing practical advice. It takes several approaches, including a look at the new semantics of HTML5 and how to combine its use with authoring practices you know from using earlier versions of HTML. It also demonstrates how HTML5 content is currently supported (or not) by assistive technologies such as screen readers, and what this means practically for accessibility in your web projects. The HTML5 specification is huge, with new APIs and patterns that can be difficult to understand. Accessibility can also seem complex and nuanced if you have no experience interacting with people with disabilities. This book walks you though the process of designing exciting user interfaces that can potentially be used by everyone, regardless of ability. Accessibility is really a quality design issue, and getting it right is often more a matter of approach than having sophisticated, cutting-edge tools at your disposal. This book will be your companion in your journey to understand both HTML5 and accessibility, as the author has many years of experience as a designer and web developer working directly with people with all types of disabilities. He has been involved with the development of HTML5 from an accessibility perspective for many years, as a member of the W3C WAI Protocols and Formats working group (which is responsible for ensuring W3C specifications are serving the needs of people with disabilities) as well as the HTML5 Working Group itself. Introduces the new HTML5 specification from an accessibility perspective Shows how incorporating accessibility into your interfaces using HTML5 can have benefits for all users Explains how HTML5 is currently supported by assistive technologies like screen readers, and how to work around these limitations when developing
Category: Computers. ISBN: 9781430241942

Pro HTML5 Games
Build your next game on a bigger scale with Pro HTML5 Games . This book teaches you the essentials of advanced game programming in HTML5. You'll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you'll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you'll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.
Category: Computers. ISBN: 9781430247104

Teach Yourself VISUALLY HTML5
Make mark-up language more manageable with this visual guide HTML5 is the next-generation of web standard mark-up language, and among other things, it offers amazing new avenues for incorporating multimedia into your sites. What easier way to master all of HTML5's new bells and whistles than with a guide that shows you, screenshot by screenshot, just what to do? Over a hundred tasks that web designers need to know most are explained using, full-color screenshots and how-to steps. From the easy stuff like revised new header and footer elements to complex updates such as canvas and audio, this guide covers the new, as well as most-commonly used, tags and features. Helps you get up to speed on the completely redesigned new HyperText Markup Language, HTML5 Shows you how to incorporate rich media content into the sites you design, without relying on proprietary software such as Flash Explains revisions, from essential structural elements like header and footer to more complex elements such as canvas and audio—over a hundred tasks in all Uses easy-to-follow, full-color, two-page tutorials, so you can see step by step how to do tasks and quickly obtain the information you need Web designers, keep your HTML skills up to date with this "learn-by-seeing," visual guide.
Category: Computers. ISBN: 9781118063323

Beginning HTML5 Media
Beginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You’ll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You’ll also learn how to account for H.264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals.
Category: Computers. ISBN: 9781484204610

The Truth About HTML5
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don't make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don't waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It's a grab bag of cool stuff, much of which has been around for years. Learn what's well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.
Category: Computers. ISBN: 9781430264156

HTML5 Game Development Insights
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Category: Computers. ISBN: 9781430266976

Instant HTML5 2D Platformer
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.
Category: Computers. ISBN: 9781849696784

Learning HTML5 Game Programming
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything legacy technologies such as Flash and Silverlight have doneand much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at and on Github at Coverage includes Understanding the HTML5 innovations that make it possible to create amazingly rich games Setting up a state-of-the-art open source HTML5 game development environment Using JavaScript to drive sophisticated interactions between users and games Building basic games fast, with the prototype-based Simple Game Framework (SGF) Generating movement and gameplay with the canvas tag and surface Creating games with SVG vector graphics using the RaphalJS Javascript library Using Three.js to build powerful WebGL 3D games with far less complexity Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript Building a complete multiplayer game server using Node.js and WebSockets Planning and choosing tools for mobile game development with HTML5 Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game developmentwhether you're a long-time game developer or a web/mobile programmer building games for the first time.
Category: Computers. ISBN: 9780321767363

HTML5. Nieoficjalny podr?cznik
Poznaj mo?liwo?ci HTML5! HTML5 to co? wi?cej ni? j?zyk s?u??cy do tworzenia stron WWW to zbir kilkunastu niezale?nych standardw sieciowych pod jednym wsplnym szyldem. Z rozmachem wkracza do codziennego ?ycia projektantw stron internetowych. Jego nowe mo?liwo?ci naprawd? robi? wra?enie: obejmuj? ?cis?? integracj? ze ?rodowiskiem przegl?darki internetowej, us?ugi geolokalizacyjne, doskona?e wsparcie dla multimediw i aplikacji offline. Jeszcze niedawno takie mo?liwo?ci nie ?ni?y si? ?adnym webmasterom, a dzi? s? w zasi?gu ka?dego! Dzi?ki kolejnej ksi??ce z serii " Nieoficjalny podr?cznik " nie musisz odkrywa? tajnikw HTML5 na w?asn? r?k?. Znajdziesz tu wszystkie istotne informacje, dzi?ki ktrym b?yskawicznie zaczniesz korzysta? z dobrodziejstw HTML5. W trakcie lektury nauczysz si? dynamicznie rysowa? elementy, u?ywa? geolokalizacji oraz przechowywa? dane u?ytkownikw w lokalnych magazynach danych. Ponadto poznasz nowe znaczniki oraz ich przeznaczenie. HTML5 to przysz?o?? sieci, dlatego ju? dzi? warto pozna? jego mo?liwo?ci! HTML5 to: wsparcie dla plikw multimedialnych us?ugi geolokalizacyjne wygodne przechowywanie danych aplikacje offline standard nowoczesnej sieci Internet! Sprawd?, jak b?dzie wygl?da? sie? jutra, i zacznij korzysta? z tego ju? dzi?!
Category: Computers. ISBN: 9788324639502
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