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Computer Electronics
Computer Electronics: Made Simple Computerbooks presents the basics of computer electronics and explains how a microprocessor works. Various types of PROMs, static RAMs, dynamic RAMs, floppy disks, and hard disks are considered, along with microprocessor support devices made by Intel, Motorola and Zilog. Bit slice logic and some AMD bit slice products are also described. Comprised of 14 chapters, this book begins with an introduction to the fundamentals of hardware design, followed by a discussion on the basic building blocks of hardware (NAND, NOR, AND, OR, NOT, XOR); tools and equipment that are required by a hardware engineer; and sequential logic. Subsequent chapters focus on analog components such as transistors, resistors, capacitors, diodes, crystals, and power supplies; data sheets and data books; timing diagrams; arithmetic using integrated circuits, with emphasis on full adders, arithmetic logic units, and arithmetic processing units. The final chapter describes how a project operates, how the computer-aided design process works, and how printed circuit boards are manufactured. This monograph will be of interest to students, engineers, and other practitioners in computer electronics.
Category: Computers. ISBN: 9780434984053

Computer Architecture
With the new developments in computer architecture, fairly recent publications can quickly become outdated. Computer Architecture: Software Aspects, Coding, and Hardware takes a modern approach. This comprehensive, practical text provides that critical understanding of a central processor by clearly detailing fundamentals, and cutting edge design features. With its balanced software/hardware perspective and its description of Pentium processors, the book allows readers to acquire practical PC software experience. The text presents a foundation-level set of ideas, design concepts, and applications that fully meet the requirements of computer organization and architecture courses. The book features a "bottom up" computer design approach, based upon the author's thirty years experience in both academe and industry. By combining computer engineering with electrical engineering, the author describes how logic circuits are designed in a CPU. The extensive coverage of a micprogrammed CPU and new processor design features gives the insight of current computer development. Computer Architecture: Software Aspects, Coding, and Hardware presents a comprehensive review of the subject, from beginner to advanced levels. Topics include: o Two's complement numbers o Integer overflow o Exponent overflow and underflow o Looping o Addressing modes o Indexing o Subroutine linking o I/O structures o Memory mapped I/O o Cycle stealing o Interrupts o Multitasking o Microprogrammed CPU o Multiplication tree o Instruction queue o Multimedia instructions o Instruction cache o Virtual memory o Data cache o Alpha chip o Interprocessor communications o Branch prediction o Speculative loading o Register stack o JAVA virtual machine o Stack machine principles
Category: Computers. ISBN: 9780849310263

Computer Engineering
Computer Engineering: A DEC View of Hardware Systems Design focuses on the principles, progress, and concepts in the design of hardware systems. The selection first elaborates on the seven views of computer systems, technology progress in logic and memories, and packaging and manufacturing. Concerns cover power supplies, DEC computer packaging generations, general packaging, semiconductor logic technology, memory technology, measuring (and creating) technology progress, structural levels of a computer system, and packaging levels-of -integration. The manuscript then examines transistor circuitry in the Lincoln TX-2, digital modules, PDP-1 and other 18-bit computers, PDP-8 and other 12-bit computers, and structural levels of the PDP-8. The text takes a look at cache memories for PDP-11 family computers, buses, DEC LSI-11, and design decisions for the PDP-11/60 mid-range minicomputer. Topics include reliability and maintainability, price/performance balance, advances in memory technology, synchronization of data transfers, error control strategies, PDP-11/45, PDP-11/20, and cache organization. The selection is a fine reference for practicing computer designers, users, programmers, designers of peripherals and memories, and students of computer engineering and computer science.
Category: Technology. ISBN: 9780932376008

Computer Programming
Computer Programming: A Mixed Language Approach describes computer programming from a mixed language perspective. More specifically, it examines how to make effective use of the hardware and software aspects of the total system using the mixed languages that are a composite of the absolute machine languages and the more facile problem-oriented languages. In addition to the absolute machine language required by the computer "hardware" and the problem-oriented language provided by the "software" of symbolic assembly programs and compilers, a third kind of programming language is considered, namely, the symbolic machine language. Comprised of nine chapters, this book illustrates mixed language programming using Fortran and the Fortran Symbolic Assembly Program. The discussion begins by describing a modern digital computer and introducing the general theory of number systems. Subsequent chapters focus on the way in which computing machines are organized to perform their functions; how a computer executes the sequence of instructions and performs a given calculation, a process known as coding; and non-arithmetic instructions used on computers. Subroutines, input-output, and assembly of complete programs are also explored. The final chapter is devoted to Fortran and programs written completely in Fortran, as well as executive programs and programs in mixed languages. This monograph is intended for both professional programmers-to-be and non-professionals in computer programming.
Category: Computers. ISBN: 9781483227207

Computer Programming and Computer Systems
Computer Programming and Computer Systems imparts a reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
Category: Business. ISBN: 9781483229584

Computer Security
A completely up-to-date resource on computer security Assuming no previous experience in the field of computer security, this must-have book walks you through the many essential aspects of this vast topic, from the newest advances in software and technology to the most recent information on Web applications security. This new edition includes sections on Windows NT, CORBA, and Java and discusses cross-site scripting and JavaScript hacking as well as SQL injection. Serving as a helpful introduction, this self-study guide is a wonderful starting point for examining the variety of competing security systems and what makes them different from one another. Unravels the complex topic of computer security and breaks it down in such a way as to serve as an ideal introduction for beginners in the field of computer security Examines the foundations of computer security and its basic principles Addresses username and password, password protection, single sign-on, and more Discusses operating system integrity, hardware security features, and memory Covers Unix security, Windows security, database security, network security, web security, and software security Packed with in-depth coverage, this resource spares no details when it comes to the critical topic of computer security.
Category: Computers. ISBN: 9780470741153

Computer Graphics
Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book's CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.
Category: Computers. ISBN: 9781439867303

Computer Organization
Computer Organization: Basic Processor Structure is a class-tested textbook, based on the author's decades of teaching the topic to undergraduate and beginning graduate students. The main questions the book tries to answer are: how is a processor structured, and how does the processor function, in a general-purpose computer? The book begins with a discussion of the interaction between hardware and software, and takes the reader through the process of getting a program to run. It starts with creating the software, compiling and assembling the software, loading it into memory, and running it. It then briefly explains how executing instructions results in operations in digit circuitry. The book next presents the mathematical basics required in the rest of the book, particularly, Boolean algebra, and the binary number system. The basics of digital circuitry are discussed next, including the basics of combinatorial circuits and sequential circuits. The bus communication architecture, used in many computer systems, is also explored, along with a brief discussion on interfacing with peripheral devices. The first part of the book finishes with an overview of the RTL level of circuitry, along with a detailed discussion of machine language. The second half of the book covers how to design a processor, and a relatively simple register-implicit machine is designed. ALSU design and computer arithmetic are discussed next, and the final two chapters discuss micro-controlled processors and a few advanced topics.
Category: Computers. ISBN: 9780815362463

Computer Animation
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Category: Technology. ISBN: 9780125320009

Computer Graphics
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original Foley and van Dam, helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphicsknowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platformstheir design goals and trade-offsincluding new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocodewhichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website( ) or the publisher's website ( ). Instructor resourceswill beavailable from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
Category: Computers. ISBN: 9780321399526
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