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Computer Programming

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Computer Programming: A Mixed Language Approach describes computer programming from a mixed language perspective. More specifically, it examines how to make effective use of the hardware and software aspects of the total system using the mixed languages that are a composite of the absolute machine languages and the more facile problem-oriented languages. In addition to the absolute machine language required by the computer "hardware" and the problem-oriented language provided by the "software" of symbolic assembly programs and compilers, a third kind of programming language is considered, namely, the symbolic machine language. Comprised of nine chapters, this book illustrates mixed language programming using Fortran and the Fortran Symbolic Assembly Program. The discussion begins by describing a modern digital computer and introducing the general theory of number systems. Subsequent chapters focus on the way in which computing machines are organized to perform their functions; how a computer executes the sequence of instructions and performs a given calculation, a process known as coding; and non-arithmetic instructions used on computers. Subroutines, input-output, and assembly of complete programs are also explored. The final chapter is devoted to Fortran and programs written completely in Fortran, as well as executive programs and programs in mixed languages. This monograph is intended for both professional programmers-to-be and non-professionals in computer programming.
Category: Computers. ISBN: 9781483227207

Computer Programming and Computer Systems

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Computer Programming and Computer Systems imparts a reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
Category: Business. ISBN: 9781483229584

Computer Graphics

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Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book's CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.
Category: Computers. ISBN: 9781439867303

Computer Security

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A completely up-to-date resource on computer security Assuming no previous experience in the field of computer security, this must-have book walks you through the many essential aspects of this vast topic, from the newest advances in software and technology to the most recent information on Web applications security. This new edition includes sections on Windows NT, CORBA, and Java and discusses cross-site scripting and JavaScript hacking as well as SQL injection. Serving as a helpful introduction, this self-study guide is a wonderful starting point for examining the variety of competing security systems and what makes them different from one another. Unravels the complex topic of computer security and breaks it down in such a way as to serve as an ideal introduction for beginners in the field of computer security Examines the foundations of computer security and its basic principles Addresses username and password, password protection, single sign-on, and more Discusses operating system integrity, hardware security features, and memory Covers Unix security, Windows security, database security, network security, web security, and software security Packed with in-depth coverage, this resource spares no details when it comes to the critical topic of computer security.
Category: Computers. ISBN: 9780470741153

Computer Animation

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Category: Technology. ISBN: 9780125320009

Computer Graphics

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Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original Foley and van Dam, helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphicsknowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platformstheir design goals and trade-offsincluding new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocodewhichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website( cgpp.net ) or the publisher's website ( informit.com/title/9780321399526 ). Instructor resourceswill beavailable from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
Category: Computers. ISBN: 9780321399526

Designing Embedded Hardware

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Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers. Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
Category: Computers. ISBN: 9780596007553

Hardware Security and Trust

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This book provides a comprehensive introduction to hardware security, from specification to implementation. Applications discussed include embedded systems ranging from small RFID tags to satellites orbiting the earth. The authors describe a design and synthesis flow, which will transform a given circuit into a secure design incorporating counter-measures against fault attacks. In order to address the conflict between testability and security, the authors describe innovative design-for-testability (DFT) computer-aided design (CAD) tools that support security challenges, engineered for compliance with existing, commercial tools. Secure protocols are discussed, which protect access to necessary test infrastructures and enable the design of secure access controllers.
Category: Technology. ISBN: 9783319443164

PC Hardware Buyer's Guide

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If you're one of the many who has decided to build your own personal computer system, you know that doing so can be quite a challenge. The information can be overwhelming--and so can the number of choices.It's true, whether you're perusing online sites, or wandering the aisles of your favorite retail store, shopping for PC components is no easy task. Until now. Thanks to PC Hardware Buyer's Guide , the experience of building your own PC system has never been easier.This handy pocket guide is the ideal shopping companion for do-it-yourself types. Loaded with valuable information, it starts off by providing a piece-by-piece overview of all the components that comprise a standard desktop computer. Then it sinks its teeth into the crux of the issue: how to choose the right parts for you, based on your particular profile (gamer, mainstream user, etc.). It does so by helping you identify which parts are: Compatible to each other Regarded as the best performing Closest in line with your budget For quick-lookup purposes, the PC Hardware Buyer's Guide even includes a simple reference chart with recommended brands and models. Just refer to the chart and the guesswork is gone. And don't worry about the shelf-life of the information, either. The PC Hardware Buyer's Guide features several rules of thumb for choosing components that endure past the latest models, so you don't need to buy a new guide with each passing year.In a market where very little written information exists, this is the only pocket guide that covers PC hardware.
Category: Computers. ISBN: 9780596009380

Raspberry Pi Hardware Reference

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The Raspberry Pi is deceptively simple. Plug it in, boot it up, and use it as a personal computer, or attach a million gizmos and modules and invent something new and amazing. Either way, what it can actually do is not simple, and you should know exactly what the Raspberry Pi hardware is all about. Raspberry Pi Hardware Reference , from Mastering the Raspberry Pi , is the hardware guide you need on your desk or workbench. Every detail is covered: from power to memory, from the CPU to working with USB. You'll find all the details about working with both wired and wireless Ethernet, SD cards, and the UART interface. The GPIO chapter is invaluable, covering power budgeting, access, and even small but important details like the correct usage of sudo when working with GPIO pins. You'll also find details about the 1-Wire driver, the I2C bus, and the SPI bus. If you need to know anything about your Raspberry Pi's hardware, you will find it here, in Raspberry Pi Hardware Reference .
Category: Computers. ISBN: 9781484208007
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