What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Published by: Microsoft Press | Publication date: 10/11/2000Kindle book details: Kindle Edition, 400 pages
This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.
Published by: Microsoft Press | Publication date: 04/11/2015Kindle book details: Kindle Edition, 448 pages
Written by programming legend Charles Petzold and created jointly by Microsoft Press and Xamarin Inc., this Preview Edition ebook is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows Phone unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML (the eXtensible Application Markup Language) that maps to native controls on these three platforms. (The final edition of this ebook will be published in the spring of 2015.) This ebook is for C# programmers who want to write applications for the three most popular mobile platforms—iOS, Android, and Windows Phone—with a single code base. Xamarin.Forms also has applicability for those programmers who want eventually to use C# and the Xamarin.iOS and Xamarin.Android libraries to target the native application programming interfaces (APIs) of these platforms. Xamarin.Forms can be a big help in getting started with these platforms or in constructing a prototype or proof-of-concept application. This ebook assumes that you know C# and have some familiarity with the use of the .NET Framework. However, when it describes some C# and .NET features that might be somewhat new to recent C# programmers, the ebook adopts a somewhat slower pace. In particular, the introduction of the async keyword and await operator in Chapter 3 follows a discussion that shows how to do asynchronous programming using traditional callback methods.
Published by: Microsoft Press | Publication date: 09/26/2014Kindle book details: Kindle Edition, 686 pages
“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include:
- The basics—input, output, dialog boxes
- An introduction to Unicode
- Graphics—drawing, text and fonts, bitmaps and metafiles
- The kernel and the printer
- Sound and music
- Dynamic-link libraries
- Multitasking and multithreading
- The Multiple-Document Interface
- Programming for the Internet and intranets
Published by: Microsoft Press | Publication date: 11/11/1998Kindle book details: Kindle Edition, 1100 pages
Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows—one of the most popular programming books of all time—to show developers how to use existing skills and tools to build Windows 8 apps. Programming Windows, Sixth Edition focuses on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book also provides C++ code samples. The Sixth Edition is organized in two parts:
- Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, templates, asynchronous processing, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.
- Part II, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors (GPS and orientation), text, obtaining input from the stylus (including handwriting recognition), accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store.
Published by: Microsoft Press | Publication date: 01/15/2013Kindle book details: Kindle Edition, 1136 pages