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Instant Spring for Android Starter

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Packt Instant Starter: get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This is a Starter which gives you an introduction to Spring for Android with plenty of well-explained practical code examples.If you are an Android developer who wants to learn about RESTful web services and OAuth authentication and authorization, and you also want to know how to speed up your development involving those architectures using Spring for Android abstractions, then this book is for you.But core Java developers are not forgotten, thanks to the explanations on how to set up Eclipse and Maven for Android development (very basic knowledge regarding Android UI design is required to understand the examples; the right pointers to ramp up on this topic are provided though).
Category: Computers. ISBN: 9781782161905

Voice Application Development for Android

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This book will give beginners an introduction to building voice-based applications on Android. It will begin by covering the basic concepts and will build up to creating a voice-based personal assistant. By the end of this book, you should be in a position to create your own voice-based applications on Android from scratch in next to no time.Voice Application Development for Android is for all those who are interested in speech technology and for those who, as owners of Android devices, are keen to experiment with developing voice apps for their devices. It will also be useful as a starting point for professionals who are experienced in Android application development but who are not familiar with speech technologies and the development of voice user interfaces. Some background in programming in general, particularly in Java, is assumed.
Category: Computers. ISBN: 9781783285297

Learn Java for Android Development

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Learn Java for Android Development, Third Edition , is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book’s 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey.
Category: Computers. ISBN: 9781430264545

Learn Java for Android Development

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Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer's chances of succeeding as an Android app developer. Each of the book's 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android .
Category: Computers. ISBN: 9781430257226

OpenCV Android Programming By Example

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Develop vision-aware and intelligent Android applications with the robust OpenCV library About This Book: This is the most up-to-date book on OpenCV Android programming on the market at the moment. There is no direct competition for our title.; Based on a technology that is increasing in popularity, proven by activity in forums related to this topic.; This book uniquely covers applications such as the Panoramic viewer and Automatic Selfie, among others. Who This Book Is For. If you are an Android developer and want to know how to implement vision-aware applications using OpenCV, then this book is definitely for you. It would be very helpful if you understand the basics of image processing and computer vision, but no prior experience is required What You Will Learn: Identify and install all the elements needed to start building vision-aware Android applications; Explore image representation, colored and gray scale; Recognize and apply convolution operations and filtering to deal with noisy data; Use different shape analysis techniques; Extract and identify interest points in an image; Understand and perform object detection; Run native computer vision algorithms and gain performance boosts In Detail. Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm. Style and approach. An easy-to-follow tutorial packed with hands-on examples. Each topic is explained and placed in context, and the book supplies full details of the concepts used for added proficiency.
Category: Computers. ISBN: 9781783550593

Cardboard VR Projects for Android

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Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book: Learn how to build practical applications for Google's popular DIY VR headset; Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries; The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For. The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn: Build Google Cardboard virtual reality applications; Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects; Employ Android Studio, Android SDK, and the Java language in a straightforward manner; Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life; Implement user interface techniques for menus and gaze-based selection within VR; Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences; Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail. Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Style and approach. This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.
Category: Computers. ISBN: 9781785887871

Unity 5 for Android Essentials

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A fast-paced guide to building impressive games and applications for Android devices with Unity 5About This Book Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications Optimize your project and any other real-world projects for Android devices Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles In DetailUnity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games.Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice.We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch.This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.What You Will Learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler toolWho This Book Is ForThis book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowle
Category: Computers. ISBN: 9781784399191

The Rough Guide to Android Phones and Tablets

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The Rough Guide to Android Phones and Tablets is a must-have introduction for anyone picking up a new Android device. Written for the newest Android platform, the book covers everything you need to know to make the most of your new device, from the basics right through to advanced techniques and tricks. We've tried and tested thousands of apps across a full range of categories and bring you 100 of the best, complete with codes you can scan into your Android device to grab the app straight from the book.
Category: Technology. ISBN: 9781409360322

Web Geek's Guide to the Android-Enabled Phone

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Web Geek's Guide to the Android-Enabled Phone Covers Android 1.5 Make the Most of Your Android-Enabled Phone! Out of the way BlackBerry. Move over iPhone. There's a more intelligent alternative to the same old smartphone. Google's Android mobile phone platform has all the capabilities of these phones and more. With this book, you'll unlock every bit of power that's built into the Android phone and learn how to take advantage of the incredibly innovative Android applications pouring into the marketplace. You'll even learn how to build (and sell) your own new applications. You'll begin with a quick, practical tour of the first Android phonethe T-Mobile G1. You won't just learn how to use your Android phone's built-in applications, you'll also learn tips and tricks that'll make you a power user, fast! From email and YouTube to Google Maps and GPS, if Android can do it, this book will help you do it even better. Are you inspired by Android's great apps? Create your own! This book gets you started with a complete introduction to Google's powerful, free Android development toolset! Covers all this, and more... Get online with Android's built-in web browser Connect via Gmail Mobileor any other email service you like Use Android's core applications, including Contacts, Calendar, Alarm, Calculator, and Camera Have fun with Android: from music and video to the hottest games Add new capabilities to your Android phone using third-party applications Build your own Android applications including: design tips, tools, coding explanations, and instructions for publishing via the Android market Learn time-saving Android keyboard shortcuts Troubleshoot problems with your Android phone, step-by-step
Category: Technology. ISBN: 9780789739728

Rhodes Framework for Android Platform and BlackBerry Smartphones

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The Rhodes framework offers several advantages over other mobile frameworks. Some of the unique features of the Rhodes frameworks are as follows: - The only smartphone framework to offer support for the Model View Controller pattern - The only smartphone framework to offer support for the Object-Relational manager -The only smartphone framework to offer offline, disconnected access to data with the Rho-Synch server - The only smartphone framework to support all mobile devices including Android, BlackBerry, iPhone, Symbian, and Windows - Provides Ruby implementations for all smartphone device operating systems -Provides a web-based Integrated Development Environment for developing mobile applications for all smartphone platforms with the RhoHub development service This book discusses developing Rhodes applications for Android and the BlackBerry platform, as these are the two most commonly used mobile platforms. For each,an application for creating a catalog and another application for getting RSS feed will be developed.
Category: Technology. ISBN: 9781461435785
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