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"Did you just hack me?" Cam asked."Yes. Sorry."Hmm. Thought so." His expression was mild. "Successfully, too. It's been a long time since that's happened."Introverted Lewis needs to increase his Social score for a shot at his dream job with his favorite serialized space opera. So he hires human-machine hybrid Cam to pose his boyfriend. But Lewis isn't interested in a real relationship, and he takes steps to ensure that the liaison remains purely for show. Cam dates people for a living. He enjoys his job, and he's good at it. He's not allowed to touch Lewis. But there's nothing that prevents him from talking. Contents include: space opera fandom, sexy talk, and a fake boyfriend who isn't going to take this sort of thing lying down. So to speak. This 6,500-word story was previously published in Shousetsu Bang*Bang.

Heroic Programming
Claire's programming skills would be an asset to any company, but her current agency can only exploit her. Management demands unpaid overtime, HR ignores her sexual harassment complaints, and now someone's thwarting her work! Claire reaches deep within herself to bring her problems-and her tormentors-down to size. [F/mf, shrinking, crush, violent, domination]

Nonserial Dynamic Programming
Nonserial Dynamic Programming

Efficient Memory Programming
This unique guide for programmers offers a detailed look at how PCs handle memory at the hardware, software, and application levels, and shows how to create efficient code that results in faster-running programs.

Illicit Programming
Illicit Programming

Programming Interactivity
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design-including 3D graphics, sound, physical interaction, computer vision, and geolocation-and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designersLet users provide input through buttons, dials, and other physical controlsProduce graphics and animation, including 3D images with OpenGLUse sounds to interact with users by providing feedback, input, or an element they can controlWork with motors, servos, and appliances to provide physical feedbackTurn a user's gestures and movements into meaningful input, using Open CV

Principles of Programming
Principles of Programming: Java Level 1 is a minimalist computer science textbook, designed for a short, intensive, beginner-level coding course. Unlike other textbooks, this book does not attempt to cover all of Java. The book starts you off with "Hello World," gradually adding new concepts, in order of increasing complexity. Topics covered include screen output, information storage and processing, user input, Boolean logic and decision making, and looping. After learning all the concepts, you get to build a simple game. Finally, the book features a guide to getting help and the definitions of its few technical terms.

IBM 1401 Programming Systems
This is an anonymously written work that despite its age continues to be widely read today

Multiobjective Programming and Planning
Multiobjective Programming and Planning

Graphs, Dynamic Programming and Finite Games
Graphs, Dynamic Programming and Finite Games

Scratch Programming Playground
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like:-Maze Runner: escape the maze-Snaaaaaake: gobble apples and avoid your own tail-Asteroid Breaker: smash space rocks-Fruit Slicer: a Fruit Ninja clone-Brick Breaker: a remake of Breakout, the brick-breaking classic-Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn't be dry and dreary. With Scratch Programming Playground, you'll make a game of it! Uses Scratch 2

Programming in C
This book is written for M.C.A, M.Tech, M.Sc, Engineering, B.C.A, B.I.T, B.Sc, C-DAC, DOEACC O-Level and A-Level, P.G.D.C.A. and other computer programmes students. In addition it can be of great help to those who feel that programming is not their cup of tea.

Dynamic Programming
Designed both for those who seek an acquaintance with dynamic programming and for those wishing to become experts, this text is accessible to anyone who's taken a course in operations research. It starts with a basic introduction to sequential decision processes and proceeds to the use of dynamic programming in studying models of resource allocation. Subsequent topics include methods for approximating solutions of control problems in continuous time, production control, decision-making in the face of an uncertain future, and inventory control models. The final chapter introduces sequential decision processes that lack fixed planning horizons, and the supplementary chapters treat data structures and the basic properties of convex functions. 1982 edition. Preface to the Dover Edition.

Car Key Programming Guide
Car keys have developed from the simple systems which were no more advanced than the front door key of a house to very advanced forms that use onboard computers for their operation. Modern vehicles also have push button remote locking/unlocking, it is rare these days to push your Car Key into the barrel to open it. Most cars now use Remote Control Keys to open. These improvements in the Car Keys Systems, has however made it difficult for genuine car owners to duplicate their Car keys or get a replacement when they lose them. The process requires specialize skills and knowhow for even a regular locksmith. This book has therefore been written to inform and guides anyone who wants to develop the skills required to duplicate or replace keys of modern cars.

Macroeconomics and Programming
This volume, originally published in 1964, is intended for students of macroeconomic theory and mathematical programming. Part 1 includes critical discussion of debates from the 1950s and 60s in the related fields of income-employment, trade cycles and general prices, with an ultimate view to extending macroeconomic analysis and policy beyond the conventional purview; Part 2 suggests various possible macro applications of mathematical programming techniques to optimization problems, with a secondary view to forwwarding the synthesis of aggregative economic theory and multisectoral input-output analysis.

Learning iOS Game Programming
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak's Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone's media player Providing game control via iPhone's touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, c

iOS Programming For Beginners
iOS that is previously known as iPhone OS is a popular mobile operating system developed and distributed exclusively by Apple Inc for Apple hardware. Recently, this operating system has gained much popularity in the mobile world because of its high modern technology. It's the only operating system in the market that provides power to many company's iDevices.

Windows System Programming
The Definitive Guide to Windows API Programming, Fully Updated for Windows 7, Windows Server 2008, and Windows Vista Windows System Programming, Fourth Edition, now contains extensive new coverage of 64-bit programming, parallelism, multicore systems, and many other crucial topics. Johnson Hart's robust code examples have been updated and streamlined throughout. They have been debugged and tested in both 32-bit and 64-bit versions, on single and multiprocessor systems, and under Windows 7, Vista, Server 2008, and Windows XP. To clarify program operation, sample programs are now illustrated with dozens of screenshots. Hart systematically covers Windows externals at the API level, presenting practical coverage of all the services Windows programmers need, and emphasizing how Windows functions actually behave and interact in real-world applications. Hart begins with features used in single-process applications and gradually progresses to more sophisticated functions and multithreaded environments. Topics covered include file systems, memory management, exceptions, processes, threads, synchronization, interprocess communication, Windows services, and security. New coverage in this edition includesLeveraging parallelism and maximizing performance in multicore systemsPromoting source code portability and application interoperability across Windows, Linux, and UNIXUsing 64-bit address spaces and ensuring 64-bit/32-bit portabilityImproving performance and scalability using threads, thread pools, and completion portsTechniques to improve program reliability and performance in all systemsWindows performance-enhancing API features available starting with Windows Vista, such as slim reader/writer locks and condition variablesA companion Web site,, contains all sample code, Visual Studio projects, additional examples, errata, reader comments, and Windows commentary and discussion.

Applied Dynamic Programming
This comprehensive study of dynamic programming applied to numerical solution of optimization problems. It will interest aerodynamic, control, and industrial engineers, numerical analysts, and computer specialists, applied mathematicians, economists, and operations and systems analysts. Originally published in 1962.The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Scratch Programming Playground
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn't be dry and dreary. With Scratch Programming Playground, you'll make a game of it!
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