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Programming

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An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today's C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For BeginnersAnd Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author's website.
Category: Computers. ISBN: 9780321992789

Film Programming

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This book explores artistic choices in the field of cinema exhibition, focusing on film theatres, film festivals, and film archives, setting the various issues of film curating in their international context. The availability of artistic and commercial film has increased overwhelmingly as a result of the digitization of the infrastructure of distribution and exhibition; in this overflow of supply a reasoned and well-grounded selection is necessary more than ever. The conventional structures of the film trade are in a process of transformation and, in the digital age, supply and demand can meet without the intervention of traditional gatekeepers; everybody can be a film curator, in a passive or active way. This volume addresses three kinds of readers: those who want to become film curators themselves, or do research of the phenomenon of film curating, and those who are critical cinema visitors who want to investigate the story behind the process of selection of the available film supply and the way to present these films.
Category: Performing Arts. ISBN: 9780231174596

Programming ASP.NET

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O'Reilly has once again updated its bestselling tutorial on ASP.NET, the world's leading web development tool from Microsoft. In Programming ASP.NET , Third Edition, authors Jesse Liberty and Dan Hurwitz give you the lowdown on the technology's latest version, ASP.NET 2.0, as well as Visual Studio 2005. Among the most significant improvements to ASP.NET 2.0 are new server controls and services that make you dramatically more productive. In fact, when compared to its predecessor, ASP.NET 2.0 reduces the amount of code you have to write by about 75%. Creating interactive web applications has never been easier-but that still doesn't mean it's hassle-free! The difficulty in ASP.NET 2.0 is that it's so complete and flexible that there are many pieces that must be woven together to build a robust, scalable, and efficient application. Fortunately, Programming ASP.NET , Third Edition is on the case, dispensing all the information you need to be effective with this dynamic tool. For starters, the book features a comprehensive tutorial on Web Forms, the user interface that gives web applications their look and feel. It then offers detailed explanations of all new controls, including web server controls, HTML controls, and custom controls. Used properly, these controls are able to take care of nearly all the foundation work-security, data access, layout, etc.-that you would normally have to write yourself. Free of these burdensome tasks, you can instead focus on your specific application. Other new material found in this updated edition even shows you how to create ASP.NET 2.0 pages for mobile devices. With Programming ASP.NET , Third Edition at your side, there's virtually no end to the programming possibilities.
Category: Computers. ISBN: 9780596009168

C++ Programming

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What do Adobe, Microsoft, Amazon.com, and Google have in common? They all use C++ to develop products and provide services! As one of the world's most popular programming languages, C++ opens up a world of possibilitiesif you're willing to learn it! This guide makes that task easy by tackling both object-oriented programming principles and the ABCs of C++ itself through a series of task-based lessons that employ friendly language and a plethora of visual aids to explain every aspect of the development language. From basic syntax and data types to working with numbers, characters, loops, and arrays, master programmers Larry Ullman and Andreas Signer cover all the C++ fundamentals at just the level of detail you require. Using examples tested on Windows, Unix, and Mac OS X operating systems, this streamlined guide prepares you to start developing C++ apps for any platform. Throughout, you'll find the tips, techniques, and sound real-world advice that have made Visual QuickStart Guides the No. 1 training source for today's tech warriors!
Category: Computers. ISBN: 9780321356567

Logic Programming

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This book constitutes the refereed proceedings of the 25th International Conference on Logic Programming, ICLP 2009, held in Pasadena, CA, USA, in July2009. The 29 revised full papers together with 9 short papers, 4 invited talks, 4 invited tutorials, and the abstracts of 18 doctoral consortium articles were carefully reviewed and selected from 69 initial submissions. The papers cover all issues of current research in logic programming, namely semantic foundations, formalisms, nonmonotonic reasoning, knowledge representation, compilation, memory management, virtual machines, parallelism, program analysis, program transformation, validation and verification, debugging, profiling, concurrency, objects, coordination, mobility, higher order, types, modes, programming techniques, abductive logic programming, answer set programming, constraint logic programming, inductive logic programming, alternative inference engines and mechanisms, deductive databases, data integration, software engineering, natural language, web tools, internet agents, artificial intelligence, bioinformatics.
Category: Computers. ISBN: 9783642028458

Programming ALGOL

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Programming ALGOL describes the basics of computer programming using Algol. Commands that could be added to Algol and could increase its scope are described, including multiplication and division and the use of brackets. The idea of labeling or naming a command is also explained, along with a command allowing two alternative results. Most of the important features of Algol syntax are discussed, and examples of compound statements (that is, sets of commands enclosed by a begin ... end command) are given. Comprised of 11 chapters, this book begins with an introduction to the digital computer and how it works using a list of instructions known as a program. The "punched-tape" method of feeding information into a computer is described together with the flexowriter. The next chapter provides an overview of Algol by studying a very simple program and comparing it with the same sequence of instructions written in normal English. The third chapter is about building a program, first by increasing the complexity of the actual computation and then economizing on memory stores. Subsequent chapters focus on how computer programs can be built up of simple commands; labeling or naming a command; facilities in the Algol language which allow the addition of a second alternative command to an if ... then statement; and the use of a flow diagram to translate a problem into Algol. The final chapter examines the method of running a program on a computer. This monograph will be of interest to computer programmers.
Category: Business. ISBN: 9780080063843

Nonlinear Programming

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Nonlinear Programming contains the proceedings of a Symposium on Nonlinear Programming held in Madison, Wisconsin on May 4-6, 1970. This book emphasizes algorithms and related theories that lead to efficient computational methods for solving nonlinear programming problems. This compilation consists of 17 chapters. Chapters 1 to 9 are concerned primarily with computational algorithms, while Chapters 10 to 13 are devoted to theoretical aspects of nonlinear programming. Certain applications of nonlinear programming are considered in Chapters 14 to 17. The algorithms for nonlinear constraint problems, investigation of convergence rates, and use of nonlinear programming for approximation are also covered in this text. This publication is a good source for students and researchers concerned with nonlinear programming.
Category: Mathematics. ISBN: 9780125970501

Programming Interactivity

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Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and designincluding 3D graphics, sound, physical interaction, computer vision, and geolocationand learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user's gestures and movements into meaningful input, using Open CV
Category: Computers. ISBN: 9781449311445

Programming Android

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Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications. Programming Android is organized into four parts: Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics. Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work. Part Three features code skeletons and patterns for accelerating the development of apps that use web data and Android 4 user interface conventions and APIs. Part Four delivers practical coverage of Android's multimedia, search, location, sensor, and account APIs, plus the Native Development Kit, enabling developers to add advanced capabilities. This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.
Category: Computers. ISBN: 9781449316648

CUDA Programming

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If you need to learn CUDA but don't have experience with parallel computing, CUDA Programming: A Developer's Introduction offers a detailed guide to CUDA with a grounding in parallel fundamentals. It starts by introducing CUDA and bringing you up to speed on GPU parallelism and hardware, then delving into CUDA installation. Chapters on core concepts including threads, blocks, grids, and memory focus on both parallel and CUDA-specific issues. Later, the book demonstrates CUDA in practice for optimizing applications, adjusting to new hardware, and solving common problems. Comprehensive introduction to parallel programming with CUDA, for readers new to both Detailed instructions help readers optimize the CUDA software development kit Practical techniques illustrate working with memory, threads, algorithms, resources, and more Covers CUDA on multiple hardware platforms: Mac, Linux and Windows with several NVIDIA chipsets Each chapter includes exercises to test reader knowledge
Category: Computers. ISBN: 9780124159334
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